Personally, I'd like to see pistols moved to their own perk. Simply put, dual pistols have no place in the sharpshooter perk, and even without them it is still a viable perk. In my ideal world, the sharpshooter would retain his bonuses to the 9mm, but would lose his bonuses to the handcannon and 0.44
The Perk Ladder as I see it for the Gunslinger/Officer/Agent, from reviewing this thread.
Role
-Medium Zed Slayer: The Agent is an expert at handheld ordinance. While skilled at hitting small targets, his real expertise is in eliminating dangerous medium-sized specimens like bloats, husks, and sirens (and to a lesser extent, gorefasts). Against larger specimens he can still hold his own with his dual HCs if neccecary. In tight situations, his ability to trigger more and longer zed-time can be a lifesaver.
Level 0
5% Handgun Damage Bonus
5% Handgun Reload Speed Bonus
5% Handgun Discount
25% Siren Scream Resistance
Level 1
10% Handgun Damage Bonus
10% Handgun Reload Speed Bonus
10% Generic Draw Speed Bonus
10% Handgun Discount
10% Zed Time Duration Increase*
10% Higher Zed Time Chance
30% Siren Scream Resistance
Level 2
20% Handgun Damage Bonus
15% Handgun Reload Speed Bonus
15% Generic Draw Speed Bonus
15% Handgun Discount
20% Zed Time Duration Increase
20% Higher Zed Time Chance
35% Siren Scream Resistance
Level 3
30% Handgun Damage Bonus
20% Handgun Reload Speed Bonus
20% Generic Draw Speed Bonus
20% Handgun Discount
30% Zed Time Duration Increase
30% Higher Zed Time Chance
40% Siren Scream Resistance
Immune to Screen Shake
Level 4
40% Handgun Damage Bonus
25% Handgun Reload Speed Bonus
25% Generic Draw Speed Bonus
40% Zed Time Duration Increase
40% Higher Zed Time Chance
1 Zed Time Extension
45% Siren Scream Resistance
Immune to Screen Shake
Level 5
50% Handgun Damage Bonus
30% Handgun Reload Speed Bonus
30% Generic Draw Speed Bonus
50% Zed Time Duration Increase
50% Higher Zed Time Chance
1 Zed Time Extensions
50% Siren Scream Resistance
Spawn With a Single Handcannon
Spawn with Armor
Level 6
60% Handgun Damage Bonus
35% Handgun Reload Speed Bonus
35% Generic Draw Speed Bonus
60% Zed Time Duration Increase
60% Higher Zed Time Chance
2 Zed Time Extensions
55% Siren Scream Resistance
Spawn with double handcannons
Spawn with Armor
*Zed Time Duration Increases only trigger from Zed Time caused by kills made by the agent (extensions caused by the agent also get this bonus).
The Perk Ladder as I see it for the Gunslinger/Officer/Agent, from reviewing this thread.
Role
-Medium Zed Slayer: The Agent is an expert at handheld ordinance. While skilled at hitting small targets, his real expertise is in eliminating dangerous medium-sized specimens like bloats, husks, and sirens (and to a lesser extent, gorefasts). Against larger specimens he can still hold his own with his dual HCs if neccecary. In tight situations, his ability to trigger more and longer zed-time can be a lifesaver.
Level 0
5% Handgun Damage Bonus
5% Handgun Reload Speed Bonus
5% Handgun Discount
25% Siren Scream Resistance
Level 1
10% Handgun Damage Bonus
10% Handgun Reload Speed Bonus
10% Generic Draw Speed Bonus
10% Handgun Discount
10% Zed Time Duration Increase*
10% Higher Zed Time Chance
30% Siren Scream Resistance
Level 2
20% Handgun Damage Bonus
15% Handgun Reload Speed Bonus
15% Generic Draw Speed Bonus
15% Handgun Discount
20% Zed Time Duration Increase
20% Higher Zed Time Chance
35% Siren Scream Resistance
Level 3
30% Handgun Damage Bonus
20% Handgun Reload Speed Bonus
20% Generic Draw Speed Bonus
20% Handgun Discount
30% Zed Time Duration Increase
30% Higher Zed Time Chance
40% Siren Scream Resistance
Immune to Screen Shake
Level 4
40% Handgun Damage Bonus
25% Handgun Reload Speed Bonus
25% Generic Draw Speed Bonus
40% Zed Time Duration Increase
40% Higher Zed Time Chance
1 Zed Time Extension
45% Siren Scream Resistance
Immune to Screen Shake
Level 5
50% Handgun Damage Bonus
30% Handgun Reload Speed Bonus
30% Generic Draw Speed Bonus
50% Zed Time Duration Increase
50% Higher Zed Time Chance
1 Zed Time Extensions
50% Siren Scream Resistance
Spawn With a Single Handcannon
Spawn with Armor
Level 6
60% Handgun Damage Bonus
35% Handgun Reload Speed Bonus
35% Generic Draw Speed Bonus
60% Zed Time Duration Increase
60% Higher Zed Time Chance
2 Zed Time Extensions
55% Siren Scream Resistance
Spawn with double handcannons
Spawn with Armor
*Zed Time Duration Increases only trigger from Zed Time caused by kills made by the agent (extensions caused by the agent also get this bonus).
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