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General Changes and Improvements I would like to see tested and implemented.

Breadsticks_

Grizzled Veteran
Nov 5, 2018
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These ideas are purely theoretical and something I believe would prolong the life of the game beyond perk balances (though it would be nice to have that) and some quality of life stuff that could make life easier and the game tougher.

Progression (Cosmetic Rewarding)

Upon reaching max level on a perk, any excess XP you earn is converted to vault dosh, with prestige bonuses applying.
When earning enough vault dosh for a crate, you can have the option to instead earn weapon/cosmetic material, with tickets replacing that option for seasonal events
When scrapping skins, you are told what material you earn beforehand.
When using weapon material to craft a skin, you can select a perk for the crafting to select appropriate weapons from that perk tree (cross perk not applying)

Progression (Perks)

For Daily Challenges, give the option/addition to be rewarded XP.
For Daily Challenges, introduce environmental (collectables, traps etc) challenges. These pinultimately earning the player XP aswell as dosh.
Occurring every two days, select one weapon from each perk to allow bonus XP to be earned when used, so uncommon weapons can be used more.


Gameplay (Zeds)

When vomited/exploded on by a Bloat, Elite Crawler, Abomination and Abomination Spawns, it spawns more zeds that will primarily target you.
Give the Siren her Vortex Grab ability from PvP, and remove the EDAR Trapper.
Quaterpounds, Fleshpounds and King Fleshpound only use their light attacks when calm, and only use their heavy attacks when enraged.
Remove the Rioters armour or replace it for something more intimidating than a junk spartan.
Remove the armour and weakpoint from EDARs and redesign them to look more 'fleshy' and less robotic (and no hovering movement). Some redesigns could be husk sub variants.

Gameplay (Gamemodes)

Allow 'Hold-out' and "Descent styled" maps to be played on endless.
In Endless mode, allow the option to finish playing when a boss wave has been cleared to reap more rewards. These rewards being similar to dying/surviving on survival, thus earning further more rewards when playing longer.
In endless mode, have a highest record mechanic that rewards you when you beat a friend, rival or yourself with an appropriate leaderboard.
Aswell as adding new modes to weekly, allow a choice between two or three challenges before starting, only earning 500k dosh upon completing one of the three choices once.
In any gamemode as a setting, have all players be locked into a set perk with a set level. XP rewarding the perk outside of the game through using perk weapons
In PvP, introduce the chance to play Hans Volter, and the Zed team voting which boss they would like to see be played.

Gameplay (Survivors)

Allow the option to disable sprinting as a host to a game, to minimise "training zeds".
As a separate search filter to games and setting to solo games, allow the option to add AI to fill the lobby; players joining mid game will replace the AI. The AI being smarter as the difficulty is adjusted.
When players leave a lobby mid game, they drop all their dosh and weapons in a pile where their body is.
 
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