Support:
All SG shoot 7 pellets except the boomstick which shoots 12
so by tier
tier 1:140 dmg a shot (20 x 7)
tier 2:300 dmg a shot (25 x 12)
tier 3/4:175 dmg a shot (25 x 7)
also medic nades still do a burst damage when they detonate and the damage from cloud also does damage per tick (like the heal) and also gives a dmg over time debuff that will persist even after they leave the cloud (damage is minor, almost as much damage as laceration maybe less)
All SG shoot 7 pellets except the boomstick which shoots 12
so by tier
tier 1:140 dmg a shot (20 x 7)
tier 2:300 dmg a shot (25 x 12)
tier 3/4:175 dmg a shot (25 x 7)
also medic nades still do a burst damage when they detonate and the damage from cloud also does damage per tick (like the heal) and also gives a dmg over time debuff that will persist even after they leave the cloud (damage is minor, almost as much damage as laceration maybe less)
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