- every soldier has a pistol
why such ahistorical nonsense? in all older ROs, pistols were given only to NCOs, snipers and machinegunners as it was in ww2 (and not all NCOs, snipers and machinegunners had one)
Oh noes! How dare Tripwire give people more options to defend themselves! Oh wait, admins can decide who to give the pistols and revolvers to.
- all soldiers are uberathelts
this was mentioned by many people before and I must agree - you can sprint much longer than you should. Please, fix at least this...
What's an athelt? Oh wait, athlete. Well, we can perhaps assume that these guys are trained professionals who can get further than 10 metres without going "Mein gott! I'm exhausted!", and if not, eh, at the end of the day it has to be a fun game, taking forever to get to the frontline is not fun. I can see why they gave the soldiers more stamina in RO2. But I'm sure there'll be mods in no time that give soldiers less stamina, it's not a very tasking thing to mod.
- even more informative map
this horse was beaten to death on this forum - Devs, will you give us an option (server based) to disable this magic GPS google map in ww2? I loved map_and_compass in the mod days...
Adversity towards change much? This doesn't really seem like a very intrusive change to me, especially since the minimap isn't ~that~ useful and if you really want to get your bearings straight you'll still have to pull up the real map like in the old days.
- colorful icons poping up everywhere
yes, it helps players to know what they have to do and encourages the teamplay and the use of NCO, but it do not fit to "realism" gameplay of RO
I really don't see the problem here, it coordinates gameplay, and helps people stay or get to where they need to go, especially on larger maps in Ostfront it could be a nightmare to get anything done since the players would fan out a bit too much. But again, either a toggle from Tripwire themselves or a mod can fix this easily, I wouldn't want the feature removed for ~all~ servers/players. I like to not be the only one sitting on an objective for a change.
- "dead" environment
I would expect more interactive enviroment, the old RO was also "dead", but it is not 2009 anymore...
If you were being realistic about your gameplay you wouldn't even consider wasting ammo on chairs or desks. =p That said, in the final game tanks will be punching holes into buildings with their main cannon so be careful what you wish for.
- I really hate axis icon (the green something with iron cross)
it is minor issue, but it disturbs me every time I see it. If you, devs, want to be politically correct, why didn't you use the balkankreuz instead?
I don't really see where you're even getting the illusion from that Tripwire wishes to be politically correct considering the slurs and insults the two parties throw at each other during gameplay.
All and all, I do not regret my money, the game is fun, I like it, but it ceased to be the old RO I loved. It made big step from simulation towards cinematic gameplay. I understand TWI, they want to get more from the mainstream market, but guys, you are losing the small, but loyal market of military history buffs and realism freaks like myself.
I wouldn't worry too much, you forget that Tripwire themselves are major WWII fanatics. And while I appreciated the cold realism of RO, I also understand and even appreciate most of the changes they made towards RO2 to make the game more accessible while still being much more cold and realistic than most, if not all of its competitors.
And I'll repeat, the mod tools will be there, everyone will be capable of changing the game to become the perfect hybrid of Ostfront and Heroes of Stalingrad. But I figure it's easier to lure in new fans with RO2 as it is and then perhaps ease them towards more realistic mods rather than keeping it exactly like it was in Ostfront and losing many potential customers due to it being "too hard" and "dull", better to give them a good and fun first impression and then educate them, in my opinion.