game is suppose to be fun, this isnt real life
I'm getting tired of this argument.
Having the game completely simulating real life is not the request. The request is more sway in certain situations in particular modes.
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game is suppose to be fun, this isnt real life
SWAY is fine
again sway is just fine...do you sway in real life so much???I'm getting tired of this argument.
Having the game completely simulating real life is not the request. The request is more sway in certain situations in particular modes.
Yo to all the Elitists in here GTFO and go back to RO1.
RO2 has made Jumps towards playability!
If you like beeing exhausted after 5 meters -> GO BACK TO RO1
If you don't like that there are actually full Servers in this game due to a solid Playerbase -> GO BACK TO RO1
If you Value Realism over Fun... either join the Army of what ever your Country is or GO BACK TO RO1!!!
Its a game and as a game it should be fun. Funny thing is all you Elitist BSing the hell out of this game and Casual Players are actually a minority. And what does this tell us? Exactly GTFO!
To be honest, it makes the gameplay less cheap.again sway is just fine...do you sway in real life so much???
again sway is just fine...do you sway in real life so much???
Funfact i play since UT 2003 Mod but i hate with what selfrightiousness you guys DEMAND what ever you want!
I'm getting tired of this argument.
Having the game completely simulating real life is not the request. The request is more sway in certain situations in particular modes.
... but it is quite evident a lot of people, myself included do not want this implementing in the "standard" game type.
thank you!Some of you guys are retarded. The game needs sway to make it realistic to this scale. People aren't afraid to die in video games, because of this you have to make changes in order to mimic how situation would actually play out in reality. The game needs sway, slower sprint, etc.
Or you could just go play COD. k thx bye
Fun fact: You weren't trapped in Stalingrad running around under fire with little food and ammo for weeks and months. There would be sway. Get over it and go play COD.
Despite the rather unfriendly tone, I do agree that modern military men can not be compared to an average soldier in WWII.
I can imagine many of them being raw recruits, replacements, without much or any sort of training, possibly underfed, freezing and whatnot.
I loved RO since Beta 1.3, the UT2003 mod. I bought UT2003 only because RO mod, which I loved. And now, I must say, that RO2 is a dissapointement for me. I expected little approach towards mainstream, since the RO:O moved towards mainstream also (political corectness, more informative map with "ww2 GPS", etc.), but I did not expect that big change. So here are my 2cents, I hope it will influence devs or modders a bit:
- ironsights are not "waving" even after a sprint (you aim directly and still, like your arms were from iron)
why did you remove one of most innovative features from RO:O (and this was improvement from mod times!) - putting the weapon on obstacle or floor (i.e. the place when you can set up bipod for MG) and making it still, but the more time aiming in the air, the more severe waving of the weapon?
- all soldiers are uberathelts
this was mentioned by many people before and I must agree - you can sprint much longer than you should. Please, fix at least this...
All and all, I do not regret my money, the game is fun, I like it, but it ceased to be the old RO I loved. It made big step from simulation towards cinematic gameplay. I understand TWI, they want to get more from the mainstream market, but guys, you are losing the small, but loyal market of military history buffs and realism freaks like myself.
I'm only going to touch on the Iron sights and the sprinting.
Sprinting is fine. The true problem is you're not really aware the ranges you're running. A sprint from one end of apartments to the other is 100m. That's not going to throw of your ability to maintain a hold on your target at ranges less than 200m. It's just not. I know people would love to believe that rifle control suddenly becomes uncontrollably sporadic when you're moving or winded, but that's simply not the case. It isn't the case now, and we wear more equipment than the men from that era.
This leads me into my next point, the iron sights are also fine. Once you lock the butt stock of a weapon into your shoulder pocket your sight alignment really becomes a non issue. Also, we are talking about naked 8 pound rifles here. No M203s, no RCO, no PEQ-15s, no nothing. Just a naked 8 pound rifle. The K98 is only 4 inches longer than a M16, and not even a half pound heaver loaded.
RO1 was not realistic people. I cannot stress this enough to you. Did it have some realistic elements? Sure! I see all of those in RO2 with all of the fat trimmed. Let's not go backwards simply because of incorrect conditioning and misinformation. If anything RO2 moved away from failed attempt at simulation to promising steps in the right direction.
Also, the iron sights sway after holding your breath too long and while unsupported in this game. Look across Fallen Fighters standing and sighted.
-Paas