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Female FleshPound

hipnox

FNG / Fresh Meat
Dec 9, 2010
326
137
0
And so the texturing begins...

Spoiler!


BTW, i'm not good at texturing. If any texturer out there is interested in giving me a hand. PM me.
 

A Civil Engineer

FNG / Fresh Meat
Oct 8, 2012
319
0
0
New York
And so the texturing begins...

Spoiler!


BTW, i'm not good at texturing. If any texturer out there is interested in giving me a hand. PM me.
Ooooo, not bad. Kinda pale and gauntly but still, not too bad. I guess I know noticed how slim and skinny she is. If you decide to make her a bit different from the male fleshpound, then you could have her move faster but do less damage. Heck, while your at it, you can have your own custom rage meter thing too. Anyhow, the textures so far look good. Keep it up
 

Gartley

FNG / Fresh Meat
Dec 27, 2010
2,346
349
0
UK
www.wildcardproductionstudios.co.uk
That's a good start. I'd suggest giving one of the TWI artists a buzz and see if they can send you a colour pallet from their zed designs. This way you can find something that fits in with the existing zeds. Not saying you she should be exactly the same but I think you'll find all the zeds fall into either yellows or reds.

Or, you could throw that to the wind and go for what you feel is right. ^^

Not sure if you know of this thread but it has some very good texturing tutorials for metals. http://forums.tripwireinteractive.com/showthread.php?t=54305
 

DMN666

Active member
Jun 14, 2012
2,598
10
38
Brooklyn, NY
And so the texturing begins...

Spoiler!


BTW, i'm not good at texturing. If any texturer out there is interested in giving me a hand. PM me.
I've dont some texturings. The ones i think i did the best are these 2.
http://fc03.deviantart.net/fs70/i/2011/325/c/1/konata_izumi_in_brawl_by_dmn666-d41qx5w.jpg (Her skirt was a ***** to get done right)
http://fc01.deviantart.net/fs71/i/2012/044/1/8/dawn_hikari_re_colours_by_dmn666-d3s9ifl.png
I can probably help you out.

I'd suggest giving one of the TWI artists a buzz and see if they can send you a colour pallet from their zed designs.
I found him a while back as soon as i got hooked on KF :p
http://broodovermind.deviantart.com/
 

Zemedy

FNG / Fresh Meat
Sep 17, 2012
44
0
0
I've dont some texturings. The ones i think i did the best are these 2.
[url]http://fc03.deviantart.net/fs70/i/2011/325/c/1/konata_izumi_in_brawl_by_dmn666-d41qx5w.jpg[/URL] (Her skirt was a ***** to get done right)
[url]http://fc01.deviantart.net/fs71/i/2012/044/1/8/dawn_hikari_re_colours_by_dmn666-d3s9ifl.png[/URL]
I can probably help you out.


I found him a while back as soon as i got hooked on KF :p
[url]http://broodovermind.deviantart.com/[/URL]
You make char mods for Brawl? Awesome man.
 

hipnox

FNG / Fresh Meat
Dec 9, 2010
326
137
0
I left the texturing on hold and dedicated myself to the vertex weighting, which took a lot more time than i was expecting. First time rigging a model. Pretty sure it could be improved later on.

Might make a small animation demo later.

Spoiler!



I'm going to take a second try at texturing the thing myself. If i can't then i will seek help from one of you guys.
 
Last edited:

Gartley

FNG / Fresh Meat
Dec 27, 2010
2,346
349
0
UK
www.wildcardproductionstudios.co.uk
That's looking good from the front. My biggest concern were the pistons/braces on the back of the arms. The pale skin is growing on me I must stay.

My only critique is with the 'shoes'. They just to long. (I don't want to say clown shoes, but yeah, that's the length/size is making them look at.)

Currently what is the number of tri's?
 

hipnox

FNG / Fresh Meat
Dec 9, 2010
326
137
0
I think the pistons are working as intended.

Spoiler!


Current Triangle count is around 15.000


I'll have a look at the shoes. Hope it's not too late to change the geometry, now that the modifiers have been "applied" and the UVs and vertex weights are done
 

A Civil Engineer

FNG / Fresh Meat
Oct 8, 2012
319
0
0
New York
hehe, looks great so far. I guess if I would have to be really picky and mean, I would say that the only thing that needs a bit more work, is the leg texture, and maybe the mouth piece. Of course, you can easily engrave things on it, but the mouth cover thing looks too smooth. And as for the legs, I think just adding minor muscle lines, cuts, or even metal plates, will look great. however, a woman with smooth legs, is always a turn on lol


EDIT: and maybe beef up the legs. They feel a bit skinny lol
 
Last edited:

hipnox

FNG / Fresh Meat
Dec 9, 2010
326
137
0
Looks amazing! I want to code it. :D
Nice. Still i wont try to make a team or gather people until i have the texture and most of the animations done.

Texture update. Still incomplete tho

Spoiler!


Critique away!
 
Last edited:

DMN666

Active member
Jun 14, 2012
2,598
10
38
Brooklyn, NY
To me, her legs look like noodles. She needs more muscles if she is gonna carry that adrenal fuel box and giant claw-thingys.

You can get away with the feet if you give her "socks".

Also the texture on her left claw looks very low (Doesnt have to be Super HD but a bit better.)
 
Last edited:

TheMutant

FNG / Fresh Meat
May 31, 2012
562
4
0
Germany
To me, her legs look like noodles. She needs more muscles if she is gonna carry that adrenal fuel box and giant claw-thingys.
[...]
This++. The legs are too "skinny". The rest needs some further refinement but you did a good job so far. ;)
 

A Civil Engineer

FNG / Fresh Meat
Oct 8, 2012
319
0
0
New York
looking better with those textures. Legs look a bit better too. maybe try one with even beefier legs, just so we can see what she looks like
 

DMN666

Active member
Jun 14, 2012
2,598
10
38
Brooklyn, NY
Which other parts need refinement?

Now with 20% thicker legs

Spoiler!
She needs toes, thats why i said you can give her socks if your lazy to make toes.

Her legs are still skinny, she needs SF legs

Thats beefy, something like that.

Its probably me, but i would like to see some hair on her, it could be like Stalkers hair, you know, half.

@Skillz: Thats cause he didnt texture it...