Female Fleshpound? Good idea. I hope it wont be a copy of FP in her abilities.
Yeah but not the exact same. Such as she should be able to move faster, but can take a little less damage than a regular fleshpound. Also being a woman, she should be able to rage randomly faster.
ATM i'm unwrapping the UV layout.
The idea is to start with just a reskin of the FP, using the same skeleton and animations (because it's simpler). Maybe add it as a mutator with a randomizer that selects the gender of each FP as they spawn.
It's really good to see that this got some attention.
Although I want to punch the people that think her breasts should be larger.
awww that was not really necessary, i think she looks good with small breast...and im a hugh pervert who loves big boobsToo late. her breasts got an "upgrade".
If that last picture of her was suppose to show her with big boobs, then thats nothing . To me, those look normal. Big enough to see that they are breasts, but not big enough to be annoying and get in the way.
It might be the screenshot, but the feet look far to big. And I think the breasts are fine as they are now. You are going to have fun rigging her
Look up CAT rigging. There are some really good tutorials for it on YouTube. But that's MAX, so if you are doing everything in Blender I'm not sure.
Nice, I like this. If you need rigging help (envelopes and such) ive been doing this non stop lately.(I wonder why.. )
Are you doing the animations too from scratch or are you going to use the FP rig? Fair warning though....that might require some motion capturing lol. Hence why everyone else uses rigs from either other games or KF itself. (creating lots of arguments like "eeewww, Brute is a FP reskinned" etc)
If you are doing it from scratch I suggest moving the bones with curves, creating lifelike/fluid animations. And take a look at a rig by TWI, if your not going to use it might aswell learn from it.
My advice, don't use the fleshpound animations, you've taken your time so far and produced a well made asset. Don't cut corners now.
You see, you've got some very specific joints and parts on that model that just will not bend well on a default rig. While it maybe suitable for some basic testing. It will just look. Well, crap. Especially the pistons on the back of the arms.
Agreed to this.My advice, don't use the fleshpound animations, you've taken your time so far and produced a well made asset. Don't cut corners now.
You see, you've got some very specific joints and parts on that model that just will not bend well on a default rig. While it maybe suitable for some basic testing. It will just look. Well, crap. Especially the pistons on the back of the arms.