I've used Gildor's umodel before to export static meshes (.pskx) before from the cooked TWI packages, but I only know how to export the base LOD meshes. Can someone explain to me how one should extract all the LODs?
Unfortunately, I am trying to make better-optimized versions of the meshes in ENV_RS_Bamboo so LOD generation methods are out of the question. I just want to make a fourth LOD level which is just the bamboo stalks without any leaves. Bit of a wierd optimization, I know, but it suits my particular purpose well.