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Espire 1: VR Operative Patch 1.2.X For Steam, Oculus Rift and Quest

These are new fixes present in 1.2 for PC Steam and Oculus Rift and Quest Agents which are as follows:

STEAM VERSION: 1.2.3
OCULUS RIFT VERSION For OCULUS HOME: 1.2.8
OCULUS QUEST VERSION: 1.2.7
  • Implemented a setting to change between hold-to-grip and toggle grip.
  • Fixed an issue where players were still seeing their motion controller in-game.
  • Added a Brightness option to the Display menu, allowing players to adjust overall brightness.
  • Fixed an issue where environmental objects were stunning guards without being, first, disturbed by a player.
  • Fixed an issue where players could incorrectly pause the game while inside the checkpoint airlock after reloading their saved mission progress.
  • Fixed an issue where the user would fall through the world after possessing certain Espire units while in the checkpoint Airlock after reloading saved mission progress.
  • Fixed lighting issues in the Radiata Virtual Challenge.
  • Improved the ease of use for “slider bars” in the game’s UI.

For Oculus Quest players, this update includes the above changes as well as the previous changes from Update 1.1, these notes can be found below:

Platform Improvements
  • Corrected instances where the user is instructed to use the “watch” pause menu.

Audio
  • Added an option to disable voice lines for the repair/damage notifications.
  • Adjusted the frequency at which voice lines for repair/damage notifications play, while enabled.

A.I
  • Adjusted AI sight-lines so that it's more difficult for the guards to spot the player during the "Search" stage.
  • Added more shadowed hiding spots in various areas of the Espire Labs mission.
  • Explosives no longer apply stun damage to guards unless they have been first been hit by another object, or the player has gripped the explosive.
  • Fixed an issue where guards woken by an ally would be abnormally hard to stun.
  • Fixed an issue where guards were taking incorrect stun damage based on the limb that was shocked.
  • Fixed an issue where guards would become unresponsive when stunned or killed while waking up.

Input & Customization
  • Added an option in the Display Settings to disable the blue detection level HUD lines.
  • Redesigned the Comfort Settings UI, such that it is clear how to disable our comfort mode (The Espire Control Theater).
  • Redesigned the Smooth/Snap turn settings so that players now switch between smooth and snap turn modes and adjust the speed/intensity of each.
  • Implemented a setting to change between hold-to-grip and toggle grip.
  • The "Direction for movement" (HMD based / Controller based) option is not being applied until after a mission restart. It is not 'sticky' in the UI either.
  • Improved “slider bars” in the game’s UI. They are now much easier to interact with.

Feature Improvements:
  • Radiata Virtual Challenge: Lighting is over-bright. Re-light the challenge.
  • Disabled the "Ghost Hand" feature, where motion controllers render on top of weapons if Espire's Hand doesn't match the real-world location of the player's hand. Will be brought back as an option in a future update.

Bugs
  • Fixed an issue where the blue holographic belt would remain visible when the player recalibrates during Mission 1.1.
  • Fixed an issue where players could incorrectly pause the game while inside the checkpoint airlock after reloading their saved mission progress.
  • Fixed an issue where the user would fall through the world after possessing certain Espire units while in the checkpoint Airlock after reloading saved mission progress.
  • Fixed an issue where some items could fall through the world on the Aquatica map.
  • Fixed and issue where a blast door reappears without collision when back-tracking to the Command Center on Mission 1.6.
  • Fixed an issue where the user's hands are not aligned with their in-game counterparts when grabbing a certain assault rifle in Mission 1.3.
  • Fixed an issue where the Espire Trial 'Electrocutioner' is unattainable after fulfilling its requirement in Mission 1.3.
  • Fixed an issue where a user could become stuck in a wall in the caves of Mission 1.3
  • Fixed an issue in Mission 1.1 where a hanging black pipe could not be climbed.
  • Fixed an issue in Mission 1.1 where a certain voice line was being triggered too late
  • Fixed a lighting issue Mission 1.3
  • Fixed collision issues with some railings in Mission 1.4
  • Fixed a visible gap in the map of Mission 1.4

For PlayStation agents, we are working towards getting the 1.2 update along with graphical improvements out a little later this month, in what currently looks like two different updates. We hope to share details on the improvements we are working on in the days ahead.

Thank you for your continued feedback and reports Agents.
 
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