I started messing around with blender today, and created a small rural Russian house. Its basically a square box, with a side storage area (held up by some logs).
I'm not sure where to proceed from here, the logs look kinda meh, but Im not sure how much detail is worth putting into them. Right now the whole scene is 200 faces, I converted it to triangles, so Im assuming that is the total number of triangles.
I kinda want to add wooden shingles to the roof to give it a bit more detail. Ill probably make the walls brick or wood once I get to putting a texture on it. I guess if its a wooden house Ill try to make wooden boards, I doubt that would necessarily up the triangle count.
What is the max number of tris that would be acceptable for this type of environmental art? Im aiming for now more than 2000-2500 tri's.
Uploaded with ImageShack.us
This was my inspiration:
http://www.manufaktur.dk/panzer080207.jpg
http://www.mediastorehouse.com/image/a_russian_village_world_war_ii_1942_1239570.jpg
http://www.firstlegionltd.com/images/Ter02_maincat.jpg <- might do one or two similar to that for variation.
I'm not sure where to proceed from here, the logs look kinda meh, but Im not sure how much detail is worth putting into them. Right now the whole scene is 200 faces, I converted it to triangles, so Im assuming that is the total number of triangles.
I kinda want to add wooden shingles to the roof to give it a bit more detail. Ill probably make the walls brick or wood once I get to putting a texture on it. I guess if its a wooden house Ill try to make wooden boards, I doubt that would necessarily up the triangle count.
What is the max number of tris that would be acceptable for this type of environmental art? Im aiming for now more than 2000-2500 tri's.
Uploaded with ImageShack.us
This was my inspiration:
http://www.manufaktur.dk/panzer080207.jpg
http://www.mediastorehouse.com/image/a_russian_village_world_war_ii_1942_1239570.jpg
http://www.firstlegionltd.com/images/Ter02_maincat.jpg <- might do one or two similar to that for variation.
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