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Endless Mode - will this ever be addressed?

infntnub

Grizzled Veteran
Sep 25, 2012
2,209
84
48
Pennsylvania
I hadn't played Endless sine last Summer and I see the same problem that made me stop playing it still persists.

After wave 20 you still seem prone to get 2 or 3 waves in a row of the same variety.

All Scrakes seems the most common, followed by All Husks.

Isn't there a simple way to ensure we at least don't have the same wave mutator 2 waves in a row? Even if say wave 22 is all scrakes, at least have wave 23 of something else before going back to all scrakes for wave 24?

I used to just play endless and quit at wave 20 due to this as it becomes boring, and it seems I'll likely stick with this approach.
 

Yoshiro

In Soviet Russia, Yoshiro is a cake
Staff member
Oct 10, 2005
12,325
3,470
113
Endless is currently set up to randomly choose a modifier, and does not currently support such a system as you suggest. However it is something that the team is considering as an improvement for the future.
 
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Sarcy

Member
Dec 9, 2018
71
6
8
32
Why complain about back-to-back Scrake waves? Easy XP if you have a competent team

Back-to-back Boom however can naff right off lol
 

Barot8

Active member
Feb 4, 2010
223
25
28
I have to admit I was giddy at the Nuked Objective mode spider wave at the beginning. It's not as bad on Zed Island but in the tight space of Nuked it's rough if not a firebug or medic.
 

Barot8

Active member
Feb 4, 2010
223
25
28
Why complain about back-to-back Scrake waves? Easy XP if you have a competent team

Back-to-back Boom however can naff right off lol
Boom wave very tough for bersker who chose only close range melee weapons :( Been there, died there a few times.
 

Sarcy

Member
Dec 9, 2018
71
6
8
32
Nuked Objective is petty tight but manageable with the right setup/team

Boom is typically the wave most Endless games end on, I always roll my eyes when it pops up - like you said Boom as Berserker is a nightmare