• Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/
  • Weve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:


    We've incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We've added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.



    For more information about our privacy practices, please review the new Privacy Policy found here: https://tripwireinteractive.com/#/privacy-notice

KF End of Game Statistics

UnderTires9

FNG / Fresh Meat
Apr 22, 2015
68
0
0
In a lot of games, people often try to kill the trash mobs in order to gain a better score, rather than helping teammates out on larger mobs or just helping teammates in general. Maybe a way to fix this, and just a cool thing to have overall, would be a set of statistics that would pop up at the end of a game? Such as

  • Overall Damage
  • Amount Healed
  • Total Headshots
  • Fleshpound Kills
  • Scrake Kills
  • Whoever Got The Final Hit on The Boss
  • (Any other amount of kills for a certain mob)

The only problem I see is that well, it's a lot to be recorded for a game and could be a pain in the butt(Keeping it PG). That, and people could be tempted to reserve their ammo to get the last hit on the fleshpound/scrake. Maybe the fleshpound/scrake kills should be determined by whoever got the largest percentage of damage? I don't know, I'm shooting ideas and I wanted to hear feedback.