Dubrava Public Server Edition:
So at the urging of some I have updated this map for better pub play it seems that coordination and cooperation are hard to come by on the pub servers. So I made a few changes:
No more custom skins = less files to DL
added more Halftracks to the second Germanspawn (for the love of God take full loads).
Removed mine fields behind the trench so you Russians have to come out and fight.
I hope that these improvements will get it some more play time.
Also remember that the satchels will be found in the trench's AT implacement after Germans have reached the end of the tunnel network watch for the message. Like B5 this version has less waiting.
Special Thanks to:
Shurek big thanks for helping with optimization and especially the mortar system and coding. Took a load off of me getting this map finished. Also as you can see he has been working hard on some great improvements.
Lruce Bee thanks for the statics
DingBat for the satchel Spawner
Afterhourz crew for the AT gun
Fennich_FJR6 for he camo skin work very nice
Drecks and Vivid thanks for a few borrowed structures
DrGuppy and UncleDrax for helping me with some issues and optimizations
Mike_Nomad for checking my deployment package and putting Dubrava in the RGN Rotation.
Thanks to all other servers running this map it is much appreciated.
Thanks to all other forum posters that have answered my incessant questions and helping me to solve issues in the creation of this map.
History and Setting:
This Maps name I pulled from just looking around in Google earth and a suggestion I believe from dogbadger.
I think it is actually a real town in the Kursk Oblast but I don
So at the urging of some I have updated this map for better pub play it seems that coordination and cooperation are hard to come by on the pub servers. So I made a few changes:
No more custom skins = less files to DL
added more Halftracks to the second Germanspawn (for the love of God take full loads).
Removed mine fields behind the trench so you Russians have to come out and fight.
I hope that these improvements will get it some more play time.
Also remember that the satchels will be found in the trench's AT implacement after Germans have reached the end of the tunnel network watch for the message. Like B5 this version has less waiting.
Special Thanks to:
Shurek big thanks for helping with optimization and especially the mortar system and coding. Took a load off of me getting this map finished. Also as you can see he has been working hard on some great improvements.
Lruce Bee thanks for the statics
DingBat for the satchel Spawner
Afterhourz crew for the AT gun
Fennich_FJR6 for he camo skin work very nice
Drecks and Vivid thanks for a few borrowed structures
DrGuppy and UncleDrax for helping me with some issues and optimizations
Mike_Nomad for checking my deployment package and putting Dubrava in the RGN Rotation.
Thanks to all other servers running this map it is much appreciated.
Thanks to all other forum posters that have answered my incessant questions and helping me to solve issues in the creation of this map.
History and Setting:
This Maps name I pulled from just looking around in Google earth and a suggestion I believe from dogbadger.
I think it is actually a real town in the Kursk Oblast but I don