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Well it dosn't look like I can get it to work. Getting : Error, Missing ";" in 'Class'. I'm guessing this means it does not understand the modifier... Never tried it in UDK so I guess I will have a look at that just make sure I'm not doing something else wrong...
DllBinding was introduced in UnrealScript in december 2009. The RO2 build is surely a later version of the unreal engine. It must be in there? Is it disactivated?
From what I understand it can be "desactived" with a "flag" in the C++ code. So I was wondering if that is the case or if the RO2 UE build is just different to the UDK one?
Shame really would have opened some possibilities like having an interface with mumble for 3dvoip, the're other ways of doing it I guess.
Sad news on this front. It looks like our build doesn't have everything needed to make this work (we tried). After the launch of RS we hope to take another stab at it and see if we can grab the parts we need from a different engine build (without breaking our own).
All I know is the dll would have to be in a special folder in the binaries folder of RO, I have no idea how the download system works in RO so I couldn't say if its possible or not. Theoretically though it should possible.
I forgot to bring this up while we were working on the current patch So it won't be in this update. I'll make a task to look into it after this patch it out.
Just like to state I am still interested in what this might amount to. If the're is stll hope for this? I have a small project for RO2 on the backburner that would greatly benefit from DLLBind Classes...
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