More hud elements =/= less realism and less hud elements =/= more realism.
I agree, but not everyone sees it like that...
Anyway, thats how it is, however people want it to call it.
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More hud elements =/= less realism and less hud elements =/= more realism.
Welcome to the forums! Great first post, btw.Hi all.
I'm a veteran pc player, i have played a lot of FPS, in my opinion the realism at 100% it's not necessary, i also think that it's not necesarry "Red Orchestra Ostfront 41-45 part 2 with better graphic".
Everybody have seen the features and the gameplay videos.
1-It's obvious that it's not COD or Battlefield Bad Company 2. It's pretty clear that this games is more hardcore.
2-It' obvious that it's not ONLY Red Ochestra Ostfront 41-45 with better graphic, we have a lot of nice features... and yes, you can run faster and there are other things that make the games more user firendly.
This is bad?
I don't think.
In my opinion tripwire try to make a deep game, with a lot of cool features that COD o Battlefiled can't have, but a game must be also funny to play... the orginal red orchestra it' a very brutal hardcore experience, great game, but i prefer how tripwire is working with heroes of stalinggrad.
Because Heroes of staligrad seems a deep game, more than COD or Battlefield, but also userfriendly, for me it's a better option.. a balance between realism and user firendly.
Of course... if youn don't like it, can happens, there is also Red Orchestra Ostfront 41-45 and ARMA.
For my needs looks perfect, because i don'ty like Cod, Battlefiled it's funny sometimes but with no deep, ARMA and Ostfront 41-45 are too brutal.
This game maybe can be perfect for me.
Difference between normal mode and relaxed realism will affect on HUD only, nothing more.
btw: why people think that realism is so bad for games?
Hi all.
I'm a veteran pc player, i have played a lot of FPS, in my opinion the realism at 100% it's not necessary, i also think that it's not necesarry "Red Orchestra Ostfront 41-45 part 2 with better graphic".
Everybody have seen the features and the gameplay videos.
1-It's obvious that it's not COD or Battlefield Bad Company 2. It's pretty clear that this games is more hardcore.
2-It' obvious that it's not ONLY Red Ochestra Ostfront 41-45 with better graphic, we have a lot of nice features... and yes, you can run faster and there are other things that make the games more user firendly.
This is bad?
I don't think.
In my opinion tripwire try to make a deep game, with a lot of cool features that COD o Battlefiled can't have, but a game must be also funny to play... the orginal red orchestra it' a very brutal hardcore experience, great game, but i prefer how tripwire is working with heroes of stalinggrad.
Because Heroes of staligrad seems a deep game, more than COD or Battlefield, but also userfriendly, for me it's a better option.. a balance between realism and user firendly.
Of course... if youn don't like it, can happens, there is also Red Orchestra Ostfront 41-45 and ARMA.
For my needs looks perfect, because i don'ty like Cod, Battlefiled it's funny sometimes but with no deep, ARMA and Ostfront 41-45 are too brutal.
This game maybe can be perfect for me.
in my opinion the realism at 100% it's not necessary
I agree, but not everyone sees it like that...
Anyway, thats how it is, however people want it to call it.
Extra HUD junk does indeed make a game less tactical or realistic.
I can use GRAW (PC) as an example. If you have not played the game, it features red triangles that are placed on top of an enemy.
If you look in the direction of an enemy, these diamonds will appear essentially giving out the location of the enemy. Often times have peaked out a corner and did not notice there was an enemy soldier's head sticking out from behind concealment... but this diamond pops up and I automatically see that he is there.
How does this change gameplay? It means I play less carefully. I do not take as much time observing my environment.
I played a mod which removes this feature. Guess what? I play slower and more tactically. I double check far more often.
The same thing applies to any game.
Take RO for example. If you are clearing a building, and you hear some foot steps... you have to play carefully to determine if they are friendly or not.
Throw on floating name tags, a mini map which tells you that he is a friendly and whatnot, you will not play as tactically.
So yes, HUD features can drastically change the gameplay.
Realistic guns is only part of the package in a tactical or realistic shooter.
But wait, you want to know where your buddy is? Learn to play. Get on voice coms, or stay together as a group and quit running around like headless chickens through the map.
That is how you play a tactical or realism based game.
And yes, the whole "ArmA is not realistic because I can't play it lolz" thing is getting very old. It has its flaws, but it does well in some areas.
Extra HUD junk does indeed make a game less tactical or realistic.
I can use GRAW (PC) as an example. If you have not played the game, it features red triangles that are placed on top of an enemy.
If you look in the direction of an enemy, these diamonds will appear essentially giving out the location of the enemy. Often times have peaked out a corner and did not notice there was an enemy soldier's head sticking out from behind concealment... but this diamond pops up and I automatically see that he is there.
How does this change gameplay? It means I play less carefully. I do not take as much time observing my environment.
I played a mod which removes this feature. Guess what? I play slower and more tactically. I double check far more often.
The same thing applies to any game.
Take RO for example. If you are clearing a building, and you hear some foot steps... you have to play carefully to determine if they are friendly or not.
Throw on floating name tags, a mini map which tells you that he is a friendly and whatnot, you will not play as tactically.
So yes, HUD features can drastically change the gameplay.
Realistic guns is only part of the package in a tactical or realistic shooter.
But wait, you want to know where your buddy is? Learn to play. Get on voice coms, or stay together as a group and quit running around like headless chickens through the map.
That is how you play a tactical or realism based game.
And yes, the whole "ArmA is not realistic because I can't play it lolz" thing is getting very old. It has its flaws, but it does well in some areas.
Guess what? Is OPTIONAL, just in case you forgot.
Guess what? Is OPTIONAL, just in case you
And guess what else... Oh yes, your beloved ArmA has a god damned crosshair in its noob friendly mode, and doesn't make it any less crap to play.
Do you go to their forums to say how they are selling out to the CoD fanbase for having a crosshair? Or maybe you only understand the word optional, for every game except for RO?
The key part in your post is "So yes, HUD features can drastically change the gameplay", note that the word "can" doesn't imply that HUD features will drastically change the gameplay.
Once again you are unable to understand the point.
Dwin and you made a comment about games in general: more HUD features does not decrease realism.
I was responding to that.
Mini maps, "RWRs" that distinguish friendly soldiers from enemy soldiers, indicators that tell you where the enemies are shooting from do change the gameplay a lot.
And guess what? RO2 will feature some of these.
Then change that to will.
HUD features and what information is force fed to the players does change the gameplay a lot. It is one big aspect of a tactical game. Probably just as big as realistic guns.
Ramm stated that the mini map will never indicate the position of an enemy.
By the way TWI is making the system, it seems that they will never give you access to any information that you shouldn't have in real life. Regardless of the setting.
To make it more clear:
I am not arguing for or against iron sight zoom... just the part where you zoom in even more when you hold your breath. Holding breath while aiming should not give you any clearer visual info over using your iron sights with normal breathing.
Please NOT this one again.
Find yourself the threads where this has been explained a thousand times, because I refuse to write another explanation.
The point went over your head.
I said that is not what I was talking about.