All true and valid points, but core-gameplay is not entirely made of features. Features influence it, but they don't change it. These simply are my fears, and they have been fed again by Ramm's talk about spray&pray in the cast.
I agree with this. Everything I have seen in the videos as well as the new gameplay modes seem to indicate "quicker and more specific battles." It feels like the pace of the gameplay has increased from RO1.
This makes it feel more quick and actiony to me.
And if you want to talk about individual features:
The running speed does look fast. Look at the videos, they can run up stairs extremely quickly.
Your eyes have variable magnification.
When you hold your breathe, your eyes zoom in.
You can "blind fire" extremely quickly.
The whole blind fire thing will be over used far too much. Can you do it in real life? Yes. Is it really done that frequently? No.
Being "warped" mid game depending on the game mode.
I can go on to.
I disagree. ARMA is so unaccessible and stiff that it stops being realistic.
ArmA feels realistic. RO does certian things better, ArmA does certian things better.
ArmA feels more realistic because the game takes place in realistic sized maps in an open world.
RO has better weapon modelling, and better movement in some aspects.
Each game has its strengths and weaknesses in terms of realism.