I played around for half an hour. The content is really polished, weapons, tanks and models are pretty good. Maps look great as well. Almost on par or better than RO content with some exceptions in sound department. Props to DH devs for their quality work.
My problem is maps don't play so good. On Wach Am Rhein, our team(allied) just got steamrolled by Axis, thanks to their respawning "ownage machine" King Tiger. There's just nothing to do against it. Usual replys will suggest "you must use teamwork Luke", but teamwork is non existant in Public.
Then on Carentan, our team(allies of course, because axis is always stacked by strange tagged wannabe's) couldn't even cap one objective because we got raped by MG's. The map is quite linear, entrances to the town and objectives are very clear, and the most important is we didn't have a sniper while the Axis did. Thus they could keep taking out our MG's while exceptionally protecting theirs.
Then moving on to, Raid. This was rather more balanced and we could cap one objective before the timer ran out. Mh.
Hill 108, the map I raged. While we were losing time capping an empty objective, Axis are allowed to take positions for some meatgrinding. After we capped, the whole team got owned after springing out of the bushes in the middle. It was obvious they knew where we were, but we had no idea where they were around on that huge hill. They were even shooting into the bushes wildly so we were "spawn supressed". Flanking was not a successful choice, because I had to run hundreds of meters in the open before Axis players' eyes. I also got stuck in some places, especially at the trench static meshes. But the map does look wonderful.
So it was more of a frustration than joy for the first try. I hope I'll get a better impression next time