There have been threads about map imbalances in general, but this is a special case that deserves special attention.
Its one of the most imbalanced maps I've ever played in a multiplayer FPS. If the Axis team has any inkling of how to play the game it will be nearly impossible to leave the spawn, let alone capture the first objectives.
You jump out of the windows on the left, you get sniped by people camping on the edge of the map. To the right you have a PzIV (or two) happily plugging away HE shells into the spawn (with his sniper trained hull machine gunner laughing his butt off) with near impunity thanks to the T-34/76's complete impotence.
The map needs much better protected starting spawn for Allies.
That's not even addressing the open fields devoid of cover you have to run across while dodging artillery shrapnel and rifle rounds, but one thing at a time.
This map's opening phase is a turkey shoot and its the only instance where I look upon the lockdown timer as a mercy instead of an annoyance.
Its one of the most imbalanced maps I've ever played in a multiplayer FPS. If the Axis team has any inkling of how to play the game it will be nearly impossible to leave the spawn, let alone capture the first objectives.
You jump out of the windows on the left, you get sniped by people camping on the edge of the map. To the right you have a PzIV (or two) happily plugging away HE shells into the spawn (with his sniper trained hull machine gunner laughing his butt off) with near impunity thanks to the T-34/76's complete impotence.
The map needs much better protected starting spawn for Allies.
That's not even addressing the open fields devoid of cover you have to run across while dodging artillery shrapnel and rifle rounds, but one thing at a time.
This map's opening phase is a turkey shoot and its the only instance where I look upon the lockdown timer as a mercy instead of an annoyance.