Closed Beta Wave 4 is starting and invites will be going out shortly. The patch notes for the build are as follows:
New Major Graphics Feature
Gameplay General
Squads
Commanders
Weapons
Maps
UI
Audio
Bug Fixes
Gameplay
Known Issues
Known Issues
New Major Graphics Feature
- We have now moved the whole game over to DirectX 11. Players will now see some performance and visual improvements - more to come in the future. PLEASE NOTE: we are NOT supporting anything older than DX11 from this time, so all players will require a DX11-capable graphics card. We believe that this should only affect a very small percentage of potential players, with older graphics cards. However, this will allow for further graphical enhancements that we cannot support on older graphics cards.
Gameplay General
- Default team colors have been updated to be more in-line with today's gaming standards. Friendly players will always appear blue while enemy players will always appear red
- Added player stat tracking and levelling. Moreover, character customization options are now locked behind your player level. You will see level progress throughout BETA, starting with closed beta wave 4
- Manual reloading is now on by default. Automatic reloading is now slightly slower (this mirrors manual/automatic bolting)
- "T" (Tactical View) is now default as a toggle function, not a hold function
- Added new camera animations for various actions in first person. New animations include; prone, climb, mantle and melee
- Bandaging is now a "hold" system, not a press and wait
- A new "main menu" video has been added
- Pointman and Scout classes no longer have access to assault rifles
- Players can now vote to kick other players out of roles on your team
- Changed the slots of items on numbers 3 and 4 in the inventory. (There is no longer a "5" slot).
- Spawn times have been standardized across all maps
- A new visual effect has been added that shows progression when digging tunnels.
- Ammo supply has seen improvements. The resupply system will now incrementally resupply players one magazine or throwable at a time (currently 1 per second). It will fill all magazines first, then move to throwables
Squads
- Default squad colors have been updated to be more in-line with today's gaming. standards. Squad members will now appear green. The new changes are on by default. You can change the default color by using the console command setsquadcolourpreset 0/1/2/3.This will be added as an option in the game settings at a later date
- Squads can no longer be locked until it has at least two players in it
- New tooltips have been added for all buttons on the squad menu
- The squad number has been added to the squad list, squad menu and scoreboard
Commanders
- Commander Abilities can no longer be used in the first 2 minutes of a round
- The US Commander can now spawn in an active Loach
Weapons
- Tweaked SVD scope zoom
- Slightly decreased RPG lethal radius
- Improvements have been made to sniper scope effects and performance. More performance optimization still yet to come
- Improved third person perspective animations for the RPG
Maps
- Hill 937 makes its first BETA appearance. This is a new Territories map with the US leading a charge up a very tightly defended hill. This map also includes attack choppers
- An Lao Valley returns with miscellaneous improvements to visuals and gameplay
- Compound has received a massive visual update
- Territories versions of Compound and Firebase have been tweaked and improved, based on internal and external feedback
UI
- New tooltips have been added for all guns and gun variants explaining function and differences
- New rank icons have been added for each player rank
- New faction and team select icons have been added
- Player names now fade as players get closer to respawning on the side of the UI
- All guns in the "gun select" menu have received visual updates
- When damaged, Helicopter models will now appropriately update visually
- Added visual indication that Ho Chi Minh ability is active
Audio
- New sounds have been added for helicopters
- Added various new sounds for weapon handling
- Updated sound/animation timing for weapon handling
Bug Fixes
Gameplay
- Pilots who land within enemy spawn protection can no longer fire their weapons
- Fixed a bug with Slug damage at range 20m with the IZH shotgun
- The green placement indicator will no longer permanently remain after placing a Punji trap
- Aircraft sounds no longer suddenly cut out when they leave the map
Known Issues
Known Issues
- Character customization screen on some maps will have some camera placement issues or issues viewing customization character
- Helicopter engine sounds not always replicating when playing online
- Highlighting on climbable objects appearing for American team even though they can only be used by the Vietnamese
- First person camera clipping with aiming down sights and firing with the SKS
- Bullet offset with RPD, bullets can hit behind the player
- Muzzle flashes do not LOD
- Hit impacts from helicopter and miniguns not displaying correctly online
- Screen starts off dark when forced spawned by Commander
- First person overheat effect on RPD can be offset from the barrel
- Recon plane immediately de-spawning when colliding with objects, including the ground
- Invisible first person arms when spawning while in the character customization menu
- Small bald spots appear with certain hair customization, dependent on graphical settings
- Reopening the role select screen when squad leader, will not see squad leader equipment listed
- Character customization overlay conflicts with Skirmish lobby menu
- Player not spawning when changing teams from certain roles
- Hitch can occur when the game window is not targeted. Game in windowed mode but user is active in another window, like a web browser for example
- When selecting a helicopter to spawn the text displayed will change
- Possible crash when throwing grenade while sprinting
- Performance hit when viewing through sniper scopes
- First person camera clipping with body when in gunner position of Cobra
- Player death screams continue to play while death animation has stopped
- Stuttering during player movement, easier seen when spectating a player
- VNSU-SongBe, transparency issue with dirt mesh in and around objective D
- Crash helicopters will continue to play collision sound
- Levels are not complete and will have minor aesthetic bugs (floating trees, lack of detail in interiors, etc)
- Players may sometimes crash when disconnecting from the server.
- Traps (Tripwires, Claymore, etc) and Tunnels that can be placed may sometimes fail after completing the placement animation.
- Character and Announcer VO are placeholder and are used for testing.
- Environment and weapon audio are still in development and will be changing throughout the beta.
- All game sounds are a WIP.
- Punji trap shovel lacks third person animation for melee attack
- VNSU-AnLaoValley, issue with skybox mostly seen during death
- Trees on helicopter training range will be removed when closer
- Point lights will stop when the player is near
- When spotting players the distance measurement is not seen with spotted icon
- Tactical HUD not displaying the correct count for certain plantable explosive
- Character customization changes made during a match may not be reflected with first person arms
- Announcer may repeat lines
- No bleed out messages when the player is out of bandages, player has a total of two bandages
- Map on the escape menu may appear to be lighter than normal
- Crashes can occur when using alt-tab
- LOD issue with concrete pillbox
- The green placement indicator will no longer permanently remain after placing a Punji trap. It will remain for some time, however.
- Vietnamese radioman's radio will float off the player's back when moving around
- Mosin sniper rifle scope can appear blurry with lower resolutions
- Cannot activate cursor on map with "T" key. Affects Commander in loach accessing and using radio
- When switching to certain weapons, the name displayed will be incorrect
- Both teams icons will appear red on the match end report
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