Hi.
I am a Cinema 4D user (R12) and would support the modders by some
bigger and smaller environmental objects, but i have to clear some
questions before.
First: What file format do you use (C4D can export to obj, max, ...)?
Then it would help to know which is the min/max polycount for models,
depending on object type/size, and which size the textures should have.
Also i got a problem with the size of objects. Can objects like a house
be scaled by the engine?
As i used the hammer editor some years ago, there were informations like
how much units a player is high while standing, at prone ..., or how much
units he can jump hight or forward.
So anyone could send me a simple model of a house, one with stairs inside,
or a things like a table and a chair set, which i could use as a preference
for the size of stairs and this things?
(also train rails would be fine, so i could make a train model fit to it)
Greets, JM
I am a Cinema 4D user (R12) and would support the modders by some
bigger and smaller environmental objects, but i have to clear some
questions before.
First: What file format do you use (C4D can export to obj, max, ...)?
Then it would help to know which is the min/max polycount for models,
depending on object type/size, and which size the textures should have.
Also i got a problem with the size of objects. Can objects like a house
be scaled by the engine?
As i used the hammer editor some years ago, there were informations like
how much units a player is high while standing, at prone ..., or how much
units he can jump hight or forward.
So anyone could send me a simple model of a house, one with stairs inside,
or a things like a table and a chair set, which i could use as a preference
for the size of stairs and this things?
(also train rails would be fine, so i could make a train model fit to it)
Greets, JM