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Can I prevent myself from getting items

flashlt

FNG / Fresh Meat
Jul 17, 2012
3
0
The thread title must sound pretty confusing without an explanation in text, but I didn't know how to phrase it better.

Basically, I picked KF2 up again after a while and my favorite KF2 RPG (ServerExt) mod seems to have been abandoned, the original link on tripwire forums doesn't work anymore. It still works well enough, however, so me and my friends decided to try it again on my dedicated server. There, we ran into a bizarre problem: every time someone gets an item (be it a crate or whatever), their game crashes. I assume this has something to do with either the fact that it's publicly announced (doubt it) or that with the rpg mod you have all the cosmetics available for selection in the "gear" menu (although quite a few of them don't actually work).
I don't expect to get any support with the mod itself, but I thought this alternative might work: somehow preventing ourselves from getting items while playing in the server. Maybe block the item server on firewall? If you know any ways I can prevent myself from getting items, I'd really appreciate some help.
 
This? http://forums.tripwireinteractive.com/index.php?threads/mutator-server-extension-addons.2307119/

edit:

You can convert the old links, take the old 'end of link' part and copy it, example for this old link https://forums.tripwireinteractive....eases/2307119-mutator-server-extension-addons: 2307119-mutator-server-extension-addons

You then cut the numbers and remove the "-" character after the numbers, you're left with: mutator-server-extension-addons

You add a dot at the end and paste the numbers: mutator-server-extension-addons.2307119

Then you add "http://forums.tripwireinteractive.com/index.php?threads/" in front of all that and you have successfully converted old broken link to new format:
 
Last edited:
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I used a workaround in the past. the problem is the Mod doesn't like or isn't properly recognizing the item drop fuction.
Code:
/************************************
* Steam heartbeat
************************************/

var private float SteamHeartbeatAccumulator;
native function SendSteamHeartbeat();
native function SendSteamRequestItemDrop();



simulated function ProcessChanceDrop()
{
`if (`__TW_NETWORKING_)
SendSteamHeartbeat(); // be sure no time is lost at the end of match
SendSteamRequestItemDrop(); // see if we've accumulated enough time
`endif
}

Recompile your custom game and try deleting the function calls by adding this to the game replication file.

EXAMPLE
Code:
simulated function ProcessChanceDrop() 
{
 }
 
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