Hi guys,
I don't really get it. I know how to create a seperate Bump-Map
and also how to load it in 3D modelling progs and hammer editor and so on...
But who the hell should do it in just 1 color map. I mean to save the color map and the bump map together in one file for example with photoshop?!
Or how can I load my created bump into the color map in photoshop(cs3)?
The UED for Killing Floor doesn't seems to be able to handle a seperate bump map.
So how does it work exactly with the grayscale method described in the mapping guide(step by step)?
I hope somebody can help me.
greetz
danny_ray
I don't really get it. I know how to create a seperate Bump-Map
and also how to load it in 3D modelling progs and hammer editor and so on...
But who the hell should do it in just 1 color map. I mean to save the color map and the bump map together in one file for example with photoshop?!
Or how can I load my created bump into the color map in photoshop(cs3)?
The UED for Killing Floor doesn't seems to be able to handle a seperate bump map.
So how does it work exactly with the grayscale method described in the mapping guide(step by step)?
I hope somebody can help me.
greetz
danny_ray