As I have been playing through a lot of the custom maps, one of the things I have noticed is that the bloom settings on the custom maps are generally not set properly. I see a lot of what I call "radioactive level" syndrome, where it looks like the whole level and sky are glowing with radiation, or the other problem that I see is "white out" syndrome, where the level is so bloomed it looks white. One thing to remember when creating your custom level, is that while you might not play with bloom settings on, a lot of poeple do. If bloom is not set up properly, it will make poeple not want to play your map if they use bloom. To help the community mappers get this right, I have created a bloom tutorial. I have attached it in word document format, as well as posting the tutorial here. I hope you will find it useful.
Bloom Tutorial
The goal of this tutorial is to guide you through the process of properly setting the bloom values for your level.
Start Here
The very first thing you want to do before you start is to make sure you have bloom turned on. You can toggle bloom by typing
Bloom Tutorial
The goal of this tutorial is to guide you through the process of properly setting the bloom values for your level.
Start Here
The very first thing you want to do before you start is to make sure you have bloom turned on. You can toggle bloom by typing