I'm starting a series of topics about current Berserker issues. It'll likely be ignored/trolled, but whatever. I like the class and I'm going to point out what, in my opinion, is wrong with it. Other zerkers can feel free to chime in with their two cents as well.
For starters, one of THE most annoying current issues with Zerker: Enemies being able to attack while in flinch animations. I'd known about this for a while, but can't record videos from my computer, so when someone finally showed a video on here about it, I felt compelled to point out the big problem right now
YouTube - Don't even bother playing Berserker anymore
Now, aside from saying "That zerker is a noob" and whatnot, pay attention to what's happening. The Gorefasts there are getting hit and going into their 'Flinching' animation, but STILL hitting the Zerker, WHILE in the flinch animation! Thus even if you're decapping them or putting out a beatdown that SHOULD leave them reeling, they can and will still hit immediately after being damaged.
You can't avoid the damage and thus, WILL be worn down by this. Even with 25% damage resistance at Level 6, a Gorefast still hits for ~45 damage total on Hard! You simply can't take that sort of punishment. Other classes don't notice as much because they're usually at safe range, but with Berserker it's blatantly obvious. Supports may notice this too, when a Shotgun hit fails to kill and the Gorefast smacks you immediately as it's reeling from it.
Note that this is only really noticable with Clots and Gorefasts, and only applies when you hurt them enough to induce flinching or decap them, but don't instantly kill them. If you pop a head off and they drop, they don't get to hit you. Thus this problem is RAMPANT with the Chainsaw, which almost never insta-kills, but almost unnoticable with the Katana, as it usually insta-kills them in a single hit.
Due to this, almost every Clot and Gorefast you hit with the chainsaw gets a free hit. Crawlers/Stalkers don't survive the decap, and Sirens/Scrakes don't decap until they die, so it doesn't apply there. It doesn't seem to happen to FPs, Husks, or Bloats, though.
I hope one of the TWI guys sees this, because I don't think it's meant to happen. If it is, feel free to tell me otherwise, dev-guys! If this is fixed, the chainsaw will rise from "Unusable" to "Inferior to Katana", and it would eliminate the occasional Gorefast surviving a Shotgun blast or glancing Katana hit to get divine retribution on you, making Berserkers and Supports lives easier.
For starters, one of THE most annoying current issues with Zerker: Enemies being able to attack while in flinch animations. I'd known about this for a while, but can't record videos from my computer, so when someone finally showed a video on here about it, I felt compelled to point out the big problem right now
YouTube - Don't even bother playing Berserker anymore
Now, aside from saying "That zerker is a noob" and whatnot, pay attention to what's happening. The Gorefasts there are getting hit and going into their 'Flinching' animation, but STILL hitting the Zerker, WHILE in the flinch animation! Thus even if you're decapping them or putting out a beatdown that SHOULD leave them reeling, they can and will still hit immediately after being damaged.
You can't avoid the damage and thus, WILL be worn down by this. Even with 25% damage resistance at Level 6, a Gorefast still hits for ~45 damage total on Hard! You simply can't take that sort of punishment. Other classes don't notice as much because they're usually at safe range, but with Berserker it's blatantly obvious. Supports may notice this too, when a Shotgun hit fails to kill and the Gorefast smacks you immediately as it's reeling from it.
Note that this is only really noticable with Clots and Gorefasts, and only applies when you hurt them enough to induce flinching or decap them, but don't instantly kill them. If you pop a head off and they drop, they don't get to hit you. Thus this problem is RAMPANT with the Chainsaw, which almost never insta-kills, but almost unnoticable with the Katana, as it usually insta-kills them in a single hit.
Due to this, almost every Clot and Gorefast you hit with the chainsaw gets a free hit. Crawlers/Stalkers don't survive the decap, and Sirens/Scrakes don't decap until they die, so it doesn't apply there. It doesn't seem to happen to FPs, Husks, or Bloats, though.
I hope one of the TWI guys sees this, because I don't think it's meant to happen. If it is, feel free to tell me otherwise, dev-guys! If this is fixed, the chainsaw will rise from "Unusable" to "Inferior to Katana", and it would eliminate the occasional Gorefast surviving a Shotgun blast or glancing Katana hit to get divine retribution on you, making Berserkers and Supports lives easier.