A small suggestion for SWAT's battering ram, is to give it an additional second of being active when the zed time ended.
It's quite often when you're rushing towards a zed to knock it out, but at the last moment zed time ends and you end up hitting a brick wall.
Giving it additional second could improve the quality of life for that skill.
And battering ram for Patriarch.
Honestly Patriarch is so easy to cheese, that tbh the easiest way to make him run for cover to heal up is to give him a battering ram of his own.
Player's no longer can block his path as he would just shove off anyone standing in front of him, thus ensuring that he has at least a higher chance of escaping and healing up.
It's quite often when you're rushing towards a zed to knock it out, but at the last moment zed time ends and you end up hitting a brick wall.
Giving it additional second could improve the quality of life for that skill.
And battering ram for Patriarch.
Honestly Patriarch is so easy to cheese, that tbh the easiest way to make him run for cover to heal up is to give him a battering ram of his own.
Player's no longer can block his path as he would just shove off anyone standing in front of him, thus ensuring that he has at least a higher chance of escaping and healing up.