In this thread we ask a bunch of questions about KF2 from the privileged among us and hopefully receive honest answers
Here's what I'd like to know personally:
1) Do all the guns feel as satisfying as in KF1? Some shotguns and ARs seem to have that peashooter vibe but I can't tell for sure just by looking at videos
1. They're more satisfying and less satisfying, it's different. In a way they are of course infinitely more satisfying because of the satisfaction from the gore.
At first shotguns do not penetrate, but gain +25% penetration a level so they really start becoming satisfying once you get decent penetration. Another thing is that remember how annoying it could be reloading and switching shotguns in KF1 (especially benelli m4), of course having that fixed adds to enjoyment of using them too.
there isn't any problems with the shotgun satisfaction factor that i can think of fixing or improving so they get a definite more satisfaction pass, especially aa12... o momma.
The ARs do have something not right that I can't quite put my finger on, and it isn't mainly the sound. I actually really like the sounds in KF2; People say the sounds should be more beefy and I don't disagree, it's just only a small amount more beefy.
This game actually has fairly realistic gun sounds, they have abit of a pop sound which very nice and adding a whole load of deep booming would become tiring to listen to.
i don't want to say the problem is how accurate commando weapons is, because that would be suggesting nerfing commando which I don't think should happen, but that is what i think mainly takes away from satisfaction from firing commando weapons.
they really feel like firing a slightly powerful water hose in a bad way. it's like you hold down fire and it is a stream that kicks a litlte bit and isn't hard to aim.
though the damage is nice against weaker zeds there is still abit of a featherduster feel to them.
I would suggest increasing recoil and adding abit of damage to sa80 and ak to make them more exciting and rewarding to use.
i can't really talk about zerker and medic weapons yet as i have not used them alot yet.
Also, this:
Most of them do. It's weird, the recent gameplay videos gave the weapons a puny feel, however, once I played it, they felt totally different. The shotguns have an awesome punch to them. The flamethrower felt a little underwhelming. Rifles and pistols feel about the same as KF1.
when i first played the game the feel of actually playing it was so completely different to what i imagined from seeing gameplay. it was just omg awhh >< amazing. more satisfying than it looks.
2) On the higher difficulties zeds move very fast. Does that turn the game into L4D bodyshotting spamfest or is the careful headshotting and target priorization still there?
l4d ai common zombie hordes u can get away with just spamming afew rounds into crowds and they will dissapear.
not comparable games.
you do that on higher difficulties on kf2 and you turn into zed lunch. what you need to be is spamfest of headshots while keeping super spacial and situational awareness in chaos.
atm it does feel rly chaotic on higher difficulties with these excellent maps with all the small entrances etc; the way the maps, zed spawns and zed ai can have your team break apart quite easily and seperated by walls of zeds (except there is ways around back to other teammates by taking loops through maze like maps) is beautiful thing to struggle against and requires intuitive teamwork.
3) Do you think combos and that stuff are still in? KF1 was a kinda mathematical game because carefully aiming and counting your shots was more effective than mindless spamming.
3. yes once people learn the game. however maybe will not be so easy to do and abuse due to more fluid and less stupid zeds.
4) Most important question: Is it as good as KF1 or is it too different? It hasn't lost its soul or anything?
5) Is it BETTER than KF1?
4/5. it is early to say but i'm pretty sure i will never be playing kf1 again (
or ****** ******* payday 2.)
of course it is better in many ways, but you mean is kf2 better for the time than kf1? hard question, going to martyr myself...
yes.
largley because of how the game seems to play on higher difficulties atm, but if players find ways to camp then no; probably not better for it's time, worse or same.