• Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/
  • Weve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:


    We've incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We've added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.



    For more information about our privacy practices, please review the new Privacy Policy found here: https://tripwireinteractive.com/#/privacy-notice

AnimSet Viewer

Warishell

FNG / Fresh Meat
Oct 16, 2010
270
62
0
Trying to use the editor and the animset viewer to check how my skeletal mesh import worked. I am unable to see if the bones align correctly when using 2 meshes though the mesh tab. Neither does the socket manager work.
Am I missing something here?
 

Bob Joel

FNG / Fresh Meat
Nov 21, 2005
82
9
0
I don't know of any way to view two sets of bones at the same time (overlayed?) in the editor. I think you would simply have to play an animation from the anim tab to check for alignment issues - if the two or more meshes share the exact same skeleton they should play in sync.
 

Moskeeto

Moderator
Dec 29, 2011
2,683
8
0
I don't know of any way to view two sets of bones at the same time (overlayed?) in the editor. I think you would simply have to play an animation from the anim tab to check for alignment issues - if the two or more meshes share the exact same skeleton they should play in sync.
http://i.imgur.com/w7lD6Fv.png

I used to be able to view 2 skeletal meshes and have them play animations in sync. Now, however, any extra meshes are stuck in the ref pose. TWI must have changed something.
 

Bob Joel

FNG / Fresh Meat
Nov 21, 2005
82
9
0
I did say bones (say, using the 'show skeleton' option) and not skeletal mesh. Multiple tunics or arm sets, for instance, will play their anims in sync together, which would indeed be useful for testing skin weights. Unfortunately I don't remember hands and weapons ever playing along together.

Maybe we need some more info on what Warishell is trying to accomplish.
 

Warishell

FNG / Fresh Meat
Oct 16, 2010
270
62
0
Yea I realise I wasn't particularly clear. I think you're right I don't remember ever doing it with the arms but only with 3rd person character animations.