Hello everybody,
Maybe someone could help me: which class controls playing character animations, like in older Unreal Engine games it was the pawn child classes which declared which animation to play. But in Red Orchestra I couldn't find anything like that. I only found some animation list in ROPawn options which doesn't seem to work.
Maybe somebody could help...
Maybe someone could help me: which class controls playing character animations, like in older Unreal Engine games it was the pawn child classes which declared which animation to play. But in Red Orchestra I couldn't find anything like that. I only found some animation list in ROPawn options which doesn't seem to work.
Maybe somebody could help...