Category: Code, 3D art effects
Reproducibility: Always
Summary: The AF2011A1 shoots bullets with a global offset from each other, rather than offset based on player aim. Like instead of right and left, they shoot east and west. The casings are missing a model and/or texture. There's some checkered cube object appearing when firing.
Description: When you shoot the AF2011A1, you get two bullets, from different starting positions. Makes sense. But strangely, these positions don't correlate to the sides of where the player is pointing the gun, like the two barrels, but instead, they are globally displaced from each other in a way that is regardless to the player's aim.
It's basically the same as what happened with KF1's dual wielding, and it's really weird, so I'm fairly sure this is a bug, and the offset rotation was forgotten or is broken.
And also, there are blue and white checkered cubes ejecting rather than (some of [?]) alongside the casings.
Online/Offline: Both
Reproducibility: Always
Summary: The AF2011A1 shoots bullets with a global offset from each other, rather than offset based on player aim. Like instead of right and left, they shoot east and west. The casings are missing a model and/or texture. There's some checkered cube object appearing when firing.
Description: When you shoot the AF2011A1, you get two bullets, from different starting positions. Makes sense. But strangely, these positions don't correlate to the sides of where the player is pointing the gun, like the two barrels, but instead, they are globally displaced from each other in a way that is regardless to the player's aim.
It's basically the same as what happened with KF1's dual wielding, and it's really weird, so I'm fairly sure this is a bug, and the offset rotation was forgotten or is broken.
And also, there are blue and white checkered cubes ejecting rather than (some of [?]) alongside the casings.
Online/Offline: Both
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