I'm a die hard Classic fan, although I do play Realism from time to time. I like most of the major components of Classic, but as time has gone on, I've seen the need for Spawn on SL (SoSL) to be added, or at least be a variable for admins to control.
Here's the pros:
1) It enhances squad cohesiveness. Squad play is effectively nonexistent, this would help those who would like to play as a squad keep together.
2) It would expand the importance of the SL role in Classic. Now, it's just smokes and arty, if you could gather your squad around you, you'd have a better shot at leading them.
3) It can change the pace of play. Smart SL's can position themselves to increase pressure on the enemy.
Cons:
1) It can change the pace of play. Smart SL's can position themselves to increase pressure on the enemy.
2) By being able to spawn closer to the action, it reduces the incentive to stay alive. Especially in Classic, where the slower speeds mean a longer time to travel back from spawn.
3) It's a crap shoot. Your SL is crouched behind a wall and you spawn out in the open, right in front of an enemy MG. Whee.
I like the concept of SoSL, but I think it could use refinement. I think it's too available ATM, just position yourself behind almost any piece of cover, pretty close to the action and you're good to go. To keep from it primarily being a way to create an advantageous mobile spawn point closer than the static ones, I'd like to see it only available slightly farther back and in a place of substantial cover. Inside a building, a substantial chunk of ruins, behind a wrecked tank, etc. Big enough that they can spawn next to you, in cover. Make it's primary importance team play, not simply a way to spawn in the midst of a gunfight.
Another concept that would help with the * spawn = insta death * when your SL is in a compromised situation would be able to spec them when you select them as a spawn point. Even if it was just for a few seconds, you'd at least know if it's a wise move to spawn there. I'd like this for all spawn points actually.
Here's the pros:
1) It enhances squad cohesiveness. Squad play is effectively nonexistent, this would help those who would like to play as a squad keep together.
2) It would expand the importance of the SL role in Classic. Now, it's just smokes and arty, if you could gather your squad around you, you'd have a better shot at leading them.
3) It can change the pace of play. Smart SL's can position themselves to increase pressure on the enemy.
Cons:
1) It can change the pace of play. Smart SL's can position themselves to increase pressure on the enemy.
2) By being able to spawn closer to the action, it reduces the incentive to stay alive. Especially in Classic, where the slower speeds mean a longer time to travel back from spawn.
3) It's a crap shoot. Your SL is crouched behind a wall and you spawn out in the open, right in front of an enemy MG. Whee.
I like the concept of SoSL, but I think it could use refinement. I think it's too available ATM, just position yourself behind almost any piece of cover, pretty close to the action and you're good to go. To keep from it primarily being a way to create an advantageous mobile spawn point closer than the static ones, I'd like to see it only available slightly farther back and in a place of substantial cover. Inside a building, a substantial chunk of ruins, behind a wrecked tank, etc. Big enough that they can spawn next to you, in cover. Make it's primary importance team play, not simply a way to spawn in the midst of a gunfight.
Another concept that would help with the * spawn = insta death * when your SL is in a compromised situation would be able to spec them when you select them as a spawn point. Even if it was just for a few seconds, you'd at least know if it's a wise move to spawn there. I'd like this for all spawn points actually.
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