They were actually quite common weapons on the Eastern front.D3terioNation said:I think the russians were well-armed enough to not resort to molotov cocktails as a regular weapon against panzers LOL
FYROM said:Probably more likely they'll add anti-tank grenades instead, since then you don't have to worry about modelling flames, lighting, flame effects after impact, etc.
[CoR]MiccyNarc said:They were actually quite common weapons on the Eastern front.
WTF? Let me say that again:Yes but not to warrant it being an optional weapon for RO
I wanna see people running around on fire.Jimmy said:Yeah, I'm all for it. Especially chucking one from a balcony onto the open top of that Russian Assault gun.
It doesn't have to be 100% realistic. Just throw the cocktail, let it burn for a minute or two, then the fire dies out.Richard_B. said:The problem with molotov cocktails used in RO:O is: when there would be bushes or grass, and you would throw a molotov on it, it would have to start burning.
maybe it would be easy to do with some bushes and a bit grass, but imagine a village build of wood, you throw a molotov, and 5min later the whole village would have to be burning! Or large forrests!
Thats the problem!
But it would be really cool. Cut russian supply by burning down the village near russian spawnexit - bad, but exciting.
Death_Eagle_571 said:Or they only could be available to AT class....