Just finished a match where shortly after confronting our party, the abomination jumped up on a railing, danced around a little bit, farted, fell off, crashed through a wall and died.
Probably more of a physics bug, not sure if it can be fixed by Tripwire or if it's a problem with Unreal itself. Still pretty funny.
Probably more of a physics bug, not sure if it can be fixed by Tripwire or if it's a problem with Unreal itself. Still pretty funny.