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3D & Animation A little something I've been working on

kingtiger3.jpg


Skirts are next, then I'll see what I can do about the muzzlebrake. I've still got more exterior details to add, but the tris are really starting to count; there's a good chance I'll use a slightly less detailed version in RO, or use this for when the player is very close or zoomed right in on the tank. Aggressive LODing can take care of the rest; it's easier to remove detail than add it.
 
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There's no need to make the wheels that detailed. The edges at the inner rim can get stripped away, such things will be made on the texture.
When it comes to the muzzle break please note that it will an eye-catcher from inside view. So just spend some more edges to it ;) at least 16 or even 20 edges, depends on complexity of muzzle break.

I only found drawings of a Panther's break and one of a Tiger 1. But I will search some more... stay tuned :)

Good start though :)
 
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Slight update:

Redid muzzlebrake (may or may not be final), redid hinges on loader's and commander's hatches, redid cupola, periscopes, removed side skirts pending better ones, changed ventilation fan for turret crew, changed turret hatch handles. The tricount stands at 33,000 or so and is likely to get a fair bit higher before I call the exterior done, optimise what I can, and then LOD the living Christ out of it.

http://i298.photobucket.com/albums/mm258/rossmumv2/kingtiger7a.jpg
http://i298.photobucket.com/albums/mm258/rossmumv2/kingtiger9.jpg
http://i298.photobucket.com/albums/mm258/rossmumv2/kingtiger8.jpg

(All rather large renders)
 
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I should be able to cut it down a little without losing any detail; as well as that I'm going to use LoDs to maximum effect, so it looks good close up but as it gets further away the polycoult decreases dramatically without sacrificing too much appearance-wise. By the time it's more than about 50 yards from the player, it'll probably be only slightly higher poly than the average RO tank.
 
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