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3 New Maps and New Weapons Join The CTB Now!

Yoshiro

Senior Community Manager
Staff member
  • Oct 10, 2005
    14,522
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    East Coast
    We are excited to announce that an early iteration of the 1.3 update has come to our Community Test Branch. Servers will be up all weekend, starting from Wednesday, February 20th at 9 PM EST (-5 GMT). We hope to see you all there!


    Here's an overview of what you can expect from the CTB this weekend.


    New Maps
    Apache Snow
    apache.jpg









    Players of RO2 may recognise VNTE-Apache Snow as a remix of the classic map Winterwald. We return to the Asau region for a PAVN vs ARVN battle over this strategic valley.
    Demilitarized Zone
    dmz.jpg








    VNTE-DemilitarizedZone is a reimagining of RO2 map Mamayev. Expect intense action on this artillery-blasted landscape on the boundary between North and South Vietnam.
    Saigon
    saigon.jpg








    Community Map VNTE-Saigon joins the official rotation for the first time. Set during the Fall of Saigon, players can expect intense street combat and instantly recognisable objectives, such as the above US Embassy.



    New Weapons
    MAS-49
    mas49grenade.gif








    The MAS-49 becomes the first rifle to feature rifle grenades in RS2. This French weapon saw significant service during the First Indochina War replacing older, bolt action rifles. Please note, this weapon should be considered a "work in progress" and has known animation issues when the animations are viewed in third person.
    mas49direct.gif










    With a ten round box magazine, the MAS-49 had the built in capability of firing rifle grenades and comes equipped with an APX Scope for early-war NLF marksmen. The MAS-49 and variants will be a NLF weapon.
    Molotov Cocktail
    NewMolotovEffect.gif










    Known as the poor-man's grenade, the Molotov Cocktail is an improvised incendiary device made from a bottle containing petrol or alcohol. During the CTB this projectile will be available to NLF Guerrillas, but this is not going to be the final role to receive this weapon. The current fire PFX are a work in progress, so your feedback, as always, is essential!






    Expect to see one more weapon coming in 1.3, as well: The RP-46!



    Role Changes and Balance Tweaks

    In response to analytics and new content coming online, we have made a number of tweaks to the roles available to players on both teams! In regular, non-campaign play, the roles are now as follows (items added are in bold, items removed are in strikethrough):


    rolechanges.PNG










    In campaign matches, the roles are now (This CTB will not feature campaign testing):

    EARLY WAR
    EarlyWar.png




    MID WAR
    MidWar.png




    LATE WAR
    LateWar.png










    Other New Gameplay Features In 1.3
    • The leaning system has been overhauled and improved. Players are now able to do a variety of actions while leaning, including the ability to lean while walking
    • Aiming helicopter weapons is now significantly easier as we have decoupled their movement from helicopters - this can be toggled through a checkbox in the Aircraft/ Vehicle subsection of the Gameplay menu
    • Players can now customize their characters' individual classes! This includes a button to apply a class' customization across all classes, if you want to quickly customize all roles at once
    ClassBasedCustomisation.jpg









    Notable Bugfixes (Full list coming in finalized patch notes)
    • Fixed an issue where attempting to place the DSHK whilst moving when crouched could cause the game to crash
    • Fixed an issue where the campaign "Play Online Quickmatch" would lead to empty servers
    • Fixed an issue where some players were experiencing missing localization text on the main menu causing the UI to be unusable
    • Fixed an issue where in the Campaign players could team stack during the map switch by selecting one team in the lobby and then change team once the map had loaded
    • Fixed an issue where players would experience stuttering after sprinting from a prone reload
    • Fixed an issue where helicopters which crashed due to taking damage gave team kill penalties to the pilot rather than kill credits to the shooter
    • Fixed an issue where the M1919 RPM fire rate was out of sync with the audio
    • Fixed an issue where the Australian and ARVN "US Pattern M1" helmets were a different texture to the US version
    • Fixed an issue where players who had selected an ammo type would not see this selection persisting after death
    • Fixed an issue where the profanity sensor was not applied to Squad names
    • Fixed an issue where player locations were incorrect on the overhead map when playing at 4k resolution

    KNOWN ISSUES

    There are a number of known issues with this build which are being worked on for update 1.3. For now, please bear with us as we develop this content, and remember that any content shown should be considered a work in progress.
    • The MAS-49 has issues with its third person animations - if you see another player using the MAS-49, please expect issues. The audio for the weapon is also in-progress. There may also be oddness with the weapon in general - please let us know if you encounter any issues!
    • There is a house on the outskirts of Saigon which has no collision - this should not affect core gameplay, and has already been fixed in-house.
    • Apache Snow, one of the new maps included in this wave of the CTB, only has static HMGs rather than the placeable DShKs included on other maps - this will be remedied for future waves
    • When a player moves close to a tall wall or object, or another player, their movement will be slowed to a walk.

    As always this CTB contains a variety of bugfixes and updates, all of which will be detailed in the future changelog for the full release of 1.3. We are hugely grateful for any and all feedback from this test through the RS2: Vietnam Forum. We hope to see you tonight on the CTB!




    Antimatter Games & Tripwire Interactive
     
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