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15 Blocks viable for Survivalist?

flashn00b

Active member
Feb 1, 2011
716
46
28
I dunno if it's just me, but I can't help but think that you'd only use Ammo Vest for the early game when you can't max out your capacity yet. When fleshpounds start spawning though, it seems to me that you're gonna need an RPG-7, M14 EBR and Katana to maximize your damage output (oh, and the Medic Pistol as well to sneak in some heals).

Has anyone here found any success with a late-game Ammo Vest loadout?
 

simplecat

Active member
Apr 27, 2015
902
145
43
Russian Federation
docs.google.com
You probably gonna have hard times as 15blocks Surv, at least I do. Normally i prefer to have something like 2 shotguns or m79/lar/484 along the big hit-er but sometimes Medic nades are just too good to skip.

My fav. loadout is rpg, boomstick and medic pistol with RLLLL skills. Medic shotty works well too if you want to heal but ammo management goes rough.
 

Crukih

FNG / Fresh Meat
Nov 16, 2017
2
0
0
Ever since I discovered that the Eviscerator benefits from the melee training perk, I find it hard not to use 20 weight constantly. The ability to bring an evicerator, move super-fast, kite bosses, block them AND carry another Tier 4 weapon is just too good to pass up just for medic grenades. The strength of survival with 20 weight is that you can dip into two different classes to combine their strengths, otherwise you just end up being a weaker version of another class.

Eviscerator + RPG + Medic Pistol I my usual loadout, though you can experiment with Seeker six, Rail Gun, AA12 and other high tier weapons.

Potentially with 15 weight, you could go...
1: Eviscerator + Double Barrel + Medic Pistol
2: RPG + M16

For option 2 you could make their argument of less raw damage for the ability to run faster by pulling the knife, giving the demo a tad more survivability if hit the fan or your temates re not up to scratch. But otherwise it begs the question, why not just go Berserker or demolition?
 

Stanley

FNG / Fresh Meat
Jun 23, 2017
37
4
0
I rarely play as survivalist, but I usually go for rpg7 and medic shotgun. I keep my team healed and help with big zeds. If you already have a medic, you could swap med shotgun for scar or ak12.
 

manoleirando

Member
Jul 3, 2013
46
5
8
simplecat;n2306944 said:
My fav. loadout is rpg, boomstick and medic pistol with RLLLL skills.
Same.

I tried other loadouts like Kriss+Stoner (pre-beta) and liked it but only for crowd control in late waves (soo expensive 2x1500 weapons), this one is useless against FPs.
 

flashn00b

Active member
Feb 1, 2011
716
46
28
Suddenly, an M99 AMR. Seems like the 15 block survivalists are having a hard time now, huh, because i dunno what can compete with M99 AMR + HMTECH101 + HZ12
 

infntnub

Grizzled Veteran
Sep 25, 2012
2,279
96
48
Pennsylvania
Railgun + M16 is VERY fun... although I have ran into ammo problems so I tend to leave the level 10 melee skill active as a last ditch effort if I'm really struggling to find ammo boxes later in waves.

If I increase weight capacity and lose my beloved med nades, you can upgrade both the rail (x1) and m16 (x2) and still have weight free to buy a med pistol and upgrade it once or twice. I swap the level 10 skill to healing + 20% effectiveness when I do this. This really only comes into play during Endless games though.

Lots of fun, and very flexible. I do find I really miss the med nades when I do this though. They are almost a "get out of jail free" card in some situations. Although they also teach bad habits lol.
 

Copycat

FNG / Fresh Meat
Jan 9, 2019
23
3
3
28
M4 as a staple for headshooting big Zeds when necessary, and complement it with either a Freezethrower, HMT-501, or M16. You can throw in a Medic Pistol if you can and want to.
 

infntnub

Grizzled Veteran
Sep 25, 2012
2,279
96
48
Pennsylvania
I've gone back to my old staple of katana + rpg (I used to also grab a med pistol prior to the upgrade system).

With the tweaks to the level 10 skills, a katana with 2 upgrades feels pretty great to be honest. The RPG is an "oh crap" button. The ammo doesn't last very long on Suicidal+ FP's but it's fun..
 

RenegadePenguin27

FNG / Fresh Meat
Jun 18, 2019
29
6
3
If you want to be able to deal with FP, I found the Pulverizer works well against them (2 overhead hits w/ secondary explosion is enough to kill a FP - it needs the Melee skill though, I think), and they can stun SC as well - They're only 6 weight, so you still have 9 for 1 or 2 other weapons. What I'd go with in this setup is Pulverizer (FP/SC) + Desert Eagle (for Gorefast/Siren headshots) + SMG/Flamethrower (or whatever would be good for taking out the masses of small zeds).
 

infntnub

Grizzled Veteran
Sep 25, 2012
2,279
96
48
Pennsylvania
I ran 15 block loadouts for a long time, but since coming back I find myself going Survivalist in later waves and running 20 blocks.

Medic's 501 rilfe
RPG (upgraded)
Med Pistol

Even without the same level of DPS as other perks on higher difficulties, I find myself bailing out my team a lot. Throw a moli left, shoot a med nade right, and spam primary dead center to cut through hordes if your team messes up and gets surrounded/cornered. If your teammates are smart (which is a 50/50 chance lol) they'll take the time you bought them and focus fire on any large threats first.

Home free.
 

Ic0n0clast

Member
Aug 7, 2018
87
5
8
33
TEXAAAASSSSS
infntnub;n2333333 said:
I ran 15 block loadouts for a long time, but since coming back I find myself going Survivalist in later waves and running 20 blocks.

Medic's 501 rilfe
RPG (upgraded)
Med Pistol

Even without the same level of DPS as other perks on higher difficulties, I find myself bailing out my team a lot. Throw a moli left, shoot a med nade right, and spam primary dead center to cut through hordes if your team messes up and gets surrounded/cornered. If your teammates are smart (which is a 50/50 chance lol) they'll take the time you bought them and focus fire on any large threats first.

Home free.
I run close to that on 20. I dont upgrade pistol, but rather use medic SMG for last 3kg.

On 15, I have been running Medic shotgun with RPG.
 

infntnub

Grizzled Veteran
Sep 25, 2012
2,279
96
48
Pennsylvania
Ic0n0clast;n2333366 said:
I run close to that on 20. I dont upgrade pistol, but rather use medic SMG for last 3kg.

On 15, I have been running Medic shotgun with RPG.
I've swapped out the upgraded RPG for the m32 on the 20 weight loadout. It felt like an upgrade all-around except for boss waves when I usually swap back to the RPG.

You prefer the med smg over the pistol? I may have missed a change, but is the SMG no longer trash? I have bad memories of that gun.. lol.
 

Ic0n0clast

Member
Aug 7, 2018
87
5
8
33
TEXAAAASSSSS
On 15, I changed to upped Hemoglobber and Upped RPG. Running right right left left right on perks. This is an absolute beast.

On 20, Upped Hemo, AMR, .500 mag. Right, right, right, left, right.
 

infntnub

Grizzled Veteran
Sep 25, 2012
2,279
96
48
Pennsylvania
Actually... that seemed better with Survivalist than Zerk due to the level 20 skill.

Some maps I'd rather stick with ranged weapons, but for maps with a lot of corners/twists/turns this works very well. I was buying the hemo (upgrade once), rpg, and the med pistol.

Lots and lots of fun.

Now i just need a weapon skin for it. :)
 
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