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An interesting idea, but why should 7.62x39 SOVIET and 5.56x45 NATO be expected to deal the same amount of damage? I'm not saying I disagree that this would be fair (and slightly more believable) for balance, I just want to know why.
The round fired and it's delivery from the AK47/AKM/SKS...
Oh man, I feel pretty dumb for not noticing that chest rigs and stuff change based on class...XD
As for the rest of your post, I like your ideas, and I'm glad I'm not the only one who cares about this stuff!
I decided to provide some sources per my remarks about PAVN gear and kit:
As you can see, the current default model/skin of the PAVN soldier in RS2VN is rather lacking, and I hope for authenticity sake that it's only a placeholder.
See my post: https://forums.tripwireinteractive.com/forum/rising-storm-2-vietnam/rs2-vietnam-general/ideas-and-suggestions-af/2293255-uniform-kit-inaccuracy
Yeah this "tie breaker" thing is really not okay. It's stupid, if one team holds the enemy off for the duration of the match, they should get that victory.
Maybe some of what I'll write about here has been addressed already, and I'm sorry if that's the case...but I've noticed a few things that I feel should be addressed in order to maintain that "authenticity" so often espoused by the developers of the Red Orchestra/Rising Storm series, and adored...
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