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Small flying robot called Sentinel that shoots at enemies ... I hope you won't get sued by Digital Extremes, because the same exact thing is in Warframe.
So now effective health value with parry skill is the same as with resistance skill from before beta1.
I would still suggest to nerf the hemoclobber self healing ability (or remove it completly), that would bring katana back to his glory from the old days.
Also question to the devs: Will game...
The damage reduction could be bump up a bit (not to the same state from before the nerf).
The alternative option is (as pie 1055 said) to have higher resistance for using melee weapons only.
Another alternative option is to have higher resistance while remaining stationary (which means bonus is...
I made a little calculations for new Berserker stats.
For people who don't know, the effective health is the concept that each single point of health you have
actually absorbs more than one point of damage, so you effectively have more hit points than indicated.
According to this chart, you may...
The new map is quite nice, it seemed very big before I memorized all the routes.
Teslauncher DPS could be reduced a bit. And what kind of damage it deals ? Fire or microwave ?
I was confused that Kaboomstick is not a crossperk gun with Support, but well ... and in performance:
It's a better...
I would add half of walking speed into passive.
Buff resilience skill % def, also with fire resistance.
For a Dreadnought I would add more incap power for cc, the current health amount is good as it is.
You may be right.
I made items starting with 35 tickets and ended having 3 tickets.
But now I've checked and I have 0 tickets.
It may be just visual bug.
Category: Code
Reproducibility: Always
Summary: When you craft event items using standard tickets, the game takes random number (from 1 to 10 I guess) of tickets from you instead of fixed 5 tickets.
Steps to reproduce: While having at least 10 standard tickets of the same event in the inventory...
I must say, this objective mode maps are quite challenging, it requires teamwork and I like it.
Zed Landing is the hardest one and Outpost is the easiest one. But you need to rebalance it for offline players.
My suggestion:
Decrease zeds spawn rate for HoE difficulty and increase movement speed...
Nice to see those changes, but I was hoping to see some tweaks for Objective mode.
My suggestion:
Decrease zeds spawn rate for HoE difficulty and increase movement speed for the escorted drone.
Reason: Drone gets overwhelmed by zeds often and whenever you're repairing it, it's already...
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