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I've actually already placed them in my map with Delta answer. Still, im grateful for your help.
The reason i've not answered was to avoid the topic being sent to the top again.
Thanks to the help from some users in the forums (Detal69er, Techuser and LiquidArrow) i've learned the enough to make this map. While not being the most visually pleasing map, it's very fun to play in Endless Mode.
This took me around 2-3 weeks to finish...
I'm trying to make the "Ready Room" in official maps that players can choose their perks, character and cosmetics. I've tried searching the "Ready Rooms" inside the official maps but couldn't find em, so i'm clueless how to make em.
Is there any tutorial or guide that can help me make one?
I've followed the instructions in "http://wiki.tripwireinteractive.com/index.php?title=Setting_Up_Map_Audio_%28Killing_Fl oor_2%29#Killing_Floor_2_-_Map_Audio_Usage", resulting in the same image as the one for AKEvents.
I've also added the respective AKevent containg the audio in the map...
I'm making a map that has a considerable amount of fences. However i've noticed that ZEDs don't register as being visible if they're behind the fences, so players most of the time see them teleporting in front of them. Is there a way to disable teleporting, like some kinda of volume or maybe...
I really believe Stoner needs a buff, here's some research i've done comparing the Stoner with both Kriss and SCAR.
Comparisons: Red for worse and Green for better
| Kriss | Stoner | Difference | | SCAR | Stoner | Difference |
DAMAGE | 33 | 30 | 3...
Not sure if it's suppose to be like this, but ZEDs on fire do not panic by the flames from the Flamethrower, but Caulk n' Burn flames makes ZEDs panic.
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