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  1. Tecnologgamer

    Level Design KFDesctructible Actor - Splash Damage don't work

    Hello! Well it's a long time I was working for my second KF2 Map and I have to stop because finally enter in collegue. My second map is like a sequel from my first one and is a garage and I in the age when I was developing it, I see and user post an map layout about a high quality...
  2. Tecnologgamer

    Level Design Lighting channels

    Hello everyone! I have some issues about lightining. I used Indoor volumes in my new map who I'm in development and always uses indoor volume, however when I put some light proprities and build all, some meshes turn offs the indoor volume and stay with outdoor volume in lightning channels in...
  3. Tecnologgamer

    Level Design Question about volumes

    Have see the oficial maps made by TW I wonder about that other volumes? There are importants and make a great diference for your map? You guys with more experience uses they with frequency? I just uses the obvious for an map but I wonder if the others make a good diference when you finish.
  4. Tecnologgamer

    Final Map KF-Facility

    Hello everyone! This is my first map who I developer. My map features's is Large areas (5 room at all) ideal for custom matchs who allow more than 6 players. Good part of lightning is destructible and can let map really dark enough. Hello everyone! Have fun...
  5. Tecnologgamer

    Level Design KFPlayerStart icon don't show up

    Hi there! I got an problem with KFPlayerstart actor classes who you icon don't show up and with that I can't selected it. I have move around the oficials maps and that happen too and I don't know why, try move everthing and still doesnt work. Besides, the others actors classes stills show your...
  6. Tecnologgamer

    Stream Workshop Steam connection error

    Hello guys So it's a long time I was suffer from a bug when I was upload and map/skin to KF2 the Upload Tool crashes when I start it. There a one time who I don't know what happened who the upload happen, but this not happening more. But a friend told me to uses KF2 Upload Tool with Windows XP...
  7. Tecnologgamer

    Final Release Brazilian Pride Collection (Manual install)

    Hello Everyone, so after finish my first map and I still can't launch because some seriously problem about cooking and Upload Tool crashes. I decide play with weapons UVs and like I don't have some good idea I try uses color flags of my country (Brasil) in the game. You can download the file...
  8. Tecnologgamer

    Cooking bug

    Hello guys So I finally finish my first map for the game, but when I cooking, I noticed this when I release an beta version of my map and the feedback was the textures are not showing, instead the textures who I selected it was the default static mesh texture. I read in some old post who it...
  9. Tecnologgamer

    Level Design Kimset

    Hello there I having some problem with the spawn Zeds through walls, cellings and floor. Basically my Kimset is the same Kimset who I see in Tripware Tutorial and I using the KFSpawner plus the trigger. Is set when the player cross the trigger the spawn is active, I try many times in many...
  10. Tecnologgamer

    Beta Map KF-OfficeBetaI

    Hi there. Thanks to forum I can back to make my maps for Killing Floor 2 and I wanna show my map for you guys. This is the second map who I made (but the first who I almost finished) and like I can't upload this map on Workshop because some errors, but I hope fix it soon. Here to download...
  11. Tecnologgamer

    Level Design In SDK all textures are okay, but in game not

    Hello again So I textured my map (I go in material > edit material and put the new texture, who modified all), in engine every works okay, but in game the textures are defaults (for floor, wall and ceelings). The others modifieds works fine.
  12. Tecnologgamer

    Level Design Problem with lights, all black

    Good day So i was working on walls of my map, when the SDK say I need rebuild the lights of my map, I do it and now my maps in all black (like see in first image). After that I decide remove the light and the map back with the brightness in lit mode, but when I swicth to unlit and back the...