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To clarify, we did _not_ modify anything that was already above 1.0, aka vulnerabilities. All of those are still in place. And, yes, all of the trash zeds have vulnerabilities, and they are generally higher than they were pre-1034.
We'll keep an eye on the various community boards to see how...
There was a rounding error where if you managed to unweld a door to less than 0.5% but still more than absolute zero, it would show the weld at 0%. That's what this addresses.
I have been watching some of these quick kill videos. There may be a couple of things that can be done without making him artificially cheap, like how he deals with people getting in his way when he flees.
He does also have an AoE attack (it's his spinning melee, he even does it a couple times...
I'll take a look at it. I honestly have no idea what could cause it to happen nearly every time like that. Does it occur in solo play? How's your latency when online?
It is possible, but incredibly difficult (nobody here at the office has succeeded at it yet). If it proves completely impossible for the players, we'll likely revisit his sprint speed when fleeing. He may just be too fast. Good luck!
Solid video. I kept thinking about the parts when he cornered you, and how panic-inducing that was even on hard difficulty. I'm happy to see that the fight was very fair, even on normal. I engineered him to have some subtle moments where he seems completely ruthless but then he slows down and...
Our amazing graphics guys and LDs are responsible for this and yes it is a true day/night cycle. It's pretty amazing stuff, check the whole thing out in a long game sometime.
The doorzerking exploit was a main focus of mine for this patch. It's no longer going to be possible to stand behind a zerk and aggro zeds without them attacking. Facetanking choke points with a medic and zerk won't be as easy anymore. The corner exploit has also been addressed. Until we see how...
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