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It just seems like Commando is way more efficient for dealing with the trash zeds, and Gunslinger is not strong enough to deal with the bug guys, so it has no real advantage on its side.
Even at early rounds, commando is way better: the Varmint at single fire has 30 bullets and a fast reload...
The devs have put the option for a crosshair in KF2, and the option is: yes or no. There is no option to customize your crosshair, you can't even choose between a static and a dynamic crosshair, the gap, size, color, thickness...
Some of you will say that there is no need for a crosshair at...
First of all, the game is going great in early access, all things considered. But still, this problem gets me worried because it was never fixed in KF1, and still lives in KF2.
I'm talking about the way the speciments interact with railings and objects. Instead of going around it or even...
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