Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature currently requires accessing the site using the built-in Safari browser.
Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/
Very, very small mutator I made that changes out Northern Sappers to ones with Satchels and Grenades. (Only replaces these roles if the Northern Faction is attacking). Very simple and very small. Less than 50 lines of code, 6kb, and took me only a few minutes to make. I often find that mines are...
.ini .Upk and .U are downloadable Below:
https://drive.google.com/drive/folde...Xc?usp=sharing
Will probably be updated a bit.
Adds Santa Hats & Russian / German Hero "Santa Suits" to the game. (Possibly more to come ;) .)
Happy Holidays :)
Installation Instructions:
.ini:
Move to...
Often in RO2's CQC I find my self chucking a grenade from a side of an entrance down a hallway only to have an enemy run up to me. When this happens assuming I haven't used all my grenades my character pulls out the second grenade and often I'm cursing myself because I then have to switch to a...
Assuming the game modes is going to be the same, and the use of Objective Actors is also the same. I have something to gripe about.
Don't know if this was just overlooked in RO2's development or what? Still, for some reason, Lockdown times are editable for each instance of an objective actor...
More of a programming request/feature. Would it be possible to say add more to UI configuration for mutators than say just check boxes for booleans and sliders for integers and floats? Would it be possible to add more say like arrays and the like? I think it might be hardwired, because I cannot...
This is a work in progress thread, and probably will only be pictures of well pictures, rulers, protractors, pencils, notes, maybe a photo map (and probably a **** ton of coffee..), and sketches for the next week or two. To get you started here's about a ream's worth of printed photos. Took...
I know that AMG at least played around with the idea, at least the source code says so. Out of curiosity would this be implemented into RS2? I know that it does raise some issues performance wise and gameplay wise, but was it considered?
Well I misplaced the original awhile back, so I'm redoing it from memory, and references I still have.
While TWrecks adds some meshes to Makin, I'm going to restart this project, if anyone's interesting in helping, (I remember someone PMing me about it but I may have deleted the messages when...
So I decided to take a look into the AI. To say it bluntly, good job TWI (Ramm), I'm impressed, 30,000-40,000 lines of code.
I plan on making a mutator that modifies and or adds some stuff, first I have to understand it all...
Out of curiosity, how did TWI line up sights with ballistic trajectories?
Also asking because I'm not 100% sure, and I have a few weapons that need calibration.
On a guess, I think TWI didn't make them 100% accurate with real-world physics, which is one reason I'm asking.
I found some Static meshes awhile ago, not sure if they were ever used in the pre-alpha/alpha. Finally decided to ask this question, were there plans for a map, was any progress made? What happened, and Why did you leave these in the .upks for modders?
bunch of Intramuros (Manila) props.
Two...
So I've been working on a target practice map (for the Public and 2RB) But I've been having a problem.
here's the kismet Setup. (not shown is the hit event kismet portion)
1. Target Setup Works
2. The movement Matinee works, on entering the trigger volume.
3. What Doesn't work is exiting the...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.