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the riot shield needs to be able to Perry. sorry TW but if what im hearing is true, then so far it seems very half baked idea.
i dont mind if the alt-fire button changes the select fire to a full on block with perry like the bonecrusher, the shield need to do shield things.
like how about...
aw, shame the Mosin wont be Berserker X-perk'd. still though, having SS being able to have a weapon that can perform a block does still sound useful nonetheless.
i skipped on the last two paid dlc since i didnt really feel either weapon brought much new to the table (nothing beats bone crusher for zerker and my 2x DE, AF2011, 1x 1911 build works so great for me on GS). but these weapons actually look really good this time. weapons that actually look...
well, sounds like a cool idea, but as mentioned, dual wielding weapons are more like their own weapons that "replaces" the single pistol, and the fact that each SWAT gun would need to be reanimated to account for the shield for using one hand and being reloaded, and make stats for it being used...
honestly i skipped out on buying the last 2 weapons since trying them from a sharing user, felt rather underwhelming, now this on the other hand has my attention!
the mosin looks pretty interesting as it will be the first playable weapon to feature a bayonet, be bolt action and uses a clip...
Well i always wanted shotgun revolvers for Gunslinger. (and possibly support). but the weird gradient blue stripe on the side of the barrel is ugly and should be changed.
the nailgun for SWAT is... interesting to say the least. ill see how it goes.
but the new objective map is what im also...
i would love the M1 Garand as an SPX alternative. since any higher tier it would have to compete with the FAL.
same price, but vs the SPX:
Clip loader instead of hand loaded but 2 rounds less per reload. (8 rounds)
Classic iron sights instead of the SPX red dot sight. (maybe with glowing dots...
for me, Vlad on zerker has no purpose. The Evis benefits from melee skills and even parries.
the Hemogoblin reload speed is too long. wont be able to fire off all those heal darts as fast which is important as medic.
Crossbow i believe needs to be able to remove any Bloat on headshot no matter...
Now going full sci-fi with this update? perfectly okay since fictional weapons can be allowed to do things not possible with real life weapons and can make for interesting gameplay options.
the Helios rifle looks the most interesting, for me, firebug's i find weapons generally boring (and with...
lol isint that just Biotics lab there is a literal incubation tank and a machine plucking them out from there.
but yeah i love this factory map that isnt a sterile space station, and for me containment station is a very dull map, with only lockdown being slightly better. maybe this will be a...
The seasonal Zeds are fun and all but i think you got all the bases covered with midsummer, holloween, and christmas zedpacks and i think TW should focus on optimizing the game performance now instead of making new event zeds (which is clear designing all of them takes a lot of resources and...
go with 401. the 501 seems primarily designed around the use of its medic grenade launcher then as a killing gun due to its low magazine count. and the 401 becomes quite a beast with Hollowpoints skill. not to mention it has the highest healing dart capacity too. and honesty the darts work...
i honestly think the current Tommygun RoF and its tier 2 place because id like a slower firing SMG. but i think its damage should be boosted sightly but the recoil reduced significantly.
Survivalist needs the melee skill to do more since Survivalists would get demolished in the kind of heavy melee fighting that a berserker would regularly rip & tear their way out of. i think something like a Perry skill suited for Survivalists. a defense buff and maybe receive no damage on a...
Well originally i was against the M32 MGL because i believed it would be difficult to balance with its large splash damage and rapid fire that would make it very powerful. and honestly think the Seeker Six was a better balanced weapon. but with the introduction of Tier 5, i think it would be...
always use the M16M203 with the survivalist and fill out the free space with any weapon of your choice. because the M16M203 is a confused, inefficient weapon for a confused, inefficient perk. perfect for eachother. ;)
moving the MKb42 into T3 becuase T4 has enough guns is a great move. and may give the AK-12 a decent competitive option. just wish it had a bayonet and does bonus bash damage though.
Hmm, the new medic rifle is using the M16M203 logic then. kinda wished it would use the medic dart logic but can only fire 1 grenade at 100% charge.
tried to look up the new community map but dont see "Hangar 14". isint it supposed to exist first before being added in or was it from a different...
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