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Epic is making online services so that players around the world don't have to depend on one platform to play video games! This will enable each player to merge all accounts like Steam, Blizzard, Origin, Epic etc. and let players buy their games where ever they want and still be able to play with...
The Custom objective node with "Endless Exterminate Objective" is much needed for a variation of custom objectives!
I can see another gameplay being born just from this one node!
Yeah I know, there is still a lot left I could do but unfortunately, I can't really afford the time I need to do it. Gotta move on...
Besides "players" have spoken and it's very clear they don't want this map so why bother.
I really wanna thank you Pigeon for all the help and kind words...coming...
For those of you who monitored Black April as it was developed,
I've made a little making of on my web page: https://www.tisa.rocks/black-april
Your feedback has been implemented, balance is tested and just right, the map looks amazing, and I believe this chapter is completed!
RICE = SAFE
For...
The update is done, tested and ready but I won't be updating just yet because it wouldn't be fair to other mappers in the contest.
But I can show you a sneak peek of the new Cathedral ;)
Hopefully when done it should look like this...but heavenly "heavily" fortified! https://travelsaigon.org/wp-content/uploads/notre-dam-cathedral-saigon.jpg
Yeah, I've noticed there is some problem with custom maps after 1.6 updates.
I'm sure TW and AMG are working hard as they can to resolve that issue.
Just rebuilding the old version wouldn't solve anything I'm afraid, you'll have to wait till I finish this update...but trust me, it will be worth...
If everything goes as planned the new update should come in a week or so and will solve that server crash problem.
Cathedral modeling is finished and in fact, it's already in the engine.
Hopefully, I can spend this whole week in the SDK to tweak the map according to the given feedback, 14 hours...
I have received all your feedback and would like to thank you for it, especially people that took the time to play the map a couple of times before writing one.
I know constructing feedback takes time to write and I'm thankful to all of you for finding that time!
Since you all requested it, I'm...
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