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Medics absolutely should not have a combat dedicated subtree. You know combat Medics in TF2, or rather, EVERY game with a medic? No one wants them because they're not doing their job of healing and are fighting with worse weapons than dedicated combat classes. It's a gimped, gimmick class at...
I just want no level cap for aesthetic levels. I'd personally enjoy playing more if I was still gaining experience and trying to optimize that xp gain for maxed perks.
I mean, there's a reason those rpg servers are popular. Most people always have something to do.
TBH... I really want it in the main game if it just pulled the player towards the siren and they could still shoot. That would help with zerkwalling a lot
Yeah, I have less than an hour of vs just because it sucks so much to play as the zeds. The real nail in the coffin is that unlike L4D...
I know I'm in the big zeds are mostly fine camp and this was for someone else, but if you want to play then you can add me from my steam tab.
If you want
I'm not talking about taking them down. I'm talking about interrupting them while they're raged, which is far more interesting, difficult and team work intensive in KF2 than KF1. Of course KF1 fps and scrakes are easier to take down. They were cannon fodder with the propper perk and able to be...
As someone who had to slow the movement down for his mod because the speed removed any tactical decision in it and had everything based on reflex, yeah, I'm now under the realization that KF2 is worse off with sprint. Yeah, there's decision making when stuff that's not trash shows up...
You have your zerker hit them with their pulverizer or demo one of its weapons and then you unload. Gunslinger can even save himself by shooting it in the lega or head with the respective perk. KF1 had way less ways to stop a raged, zig zagging fp, also
KF1 fp and scrake had far, far, far, far...
Versus would be better if it was reserved just for objective modes where the players had to move and split up. It would just work a lot better given how campy the game becomes. Hitscan weapons hunched in a corner are just not fun to face as melee
Also, I want to be able to choose the zed I...
We haven't even seen the last two weapons yet. The context for the other sharp weapons is important given how the last weapon is going to be even better for killing big zeds. Probably better than duel magnums.
I'm assuming the crossbow is using the values for a fully realized Sharp. Otherwise... Yeah, that'd be ridiculous for a t2.
I'm happy it's means sharp is good without having a LOL SCRAKE VAPORIZED level KF1 crossbow, though.
Thing is, if that was the case, Demo would have the M32. He has all...
Did how we get to pick zeds get addressed officially? That's going to make or break being a zed, especially since most die so easily. If it's random for all of them like theorized then... No.
Balance and gameplay tweaks usually don't increase the player count. It's new things to play with and...
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