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Capping E does not refresh the lockdown on Commissar's House still, leaving you a minute or two left after capping D to cap F, the No Man's Land. I appreciate the balance changes you guys have made however the lockdown timer on this map makes any balance change moot because Allies will lose 90%...
The next unlockable should be an IS-2 for the Allies, and experimental night vision (http://en.wikipedia.org/wiki/Zielger%C3%A4t_1229) for Axis. Sounds like an even trade.
If you really want realism then it'd be 4-5 Allies for every German on a team, which would make for bull**** gameplay obviously. In the interest of improving the game, the maps should be balanced better. The biggest issue is map imbalance right now.
Since Axis teams will be guaranteed to have 6 MKBs which clearly outclass the AKV, I would like to see a new unlockable weapon for Allies, the SKS. It was produced in 1944 and used during the war, so why couldn't there be platoons of SKS w/ rifle grenade launchers in RO2? Make it happen...
I can't even play this game anymore. It's not even fun. I might as well be playing DoD Source or CoD because they deliver the same gameplay.
3/4 of the team having assault rifles and semi-automatics ruins the RO realism. This is why everyone ****ing hates Firefight.
They need to reduce the number of assault classes available (because of the increase of squad leaders with SMGS) and definitely restrict access for semiautomatics and the MKB to the elite riflemen class. Now bolt actions are in the extreme minority and the gameplay suffers for it.
The...
For the love of god, restrict the MKB to elite riflemen only. Do Not Let Squad Leaders or Commanders have anything other than their respective sub-machine guns. I play commander and SL almost exclusively and more than the smg would make them overpowered.
Maps are too small for advantages of T-34 to matter. So it becomes a front armor shooting fest which nets me 3-4 T-34 deaths for every one of my own in the PzIV.
T-34s also get penned easily by anti-tank rifles from the front, something a PzIV never fears.
I think the nature of the maps change when you play on 64 player servers vs. 32, in a way that does not scale evenly for both sides.
Anyways, if you want specifics on why Commissar's House is horribad for Allies.
1) No cover between spawns and caps A B and D. An arty call by Axis is large...
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