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There where a lot of field modifications also.
Especially when they realized german guns shot straight through an M4.
I've send you a link with all the reference foto's I took in France.. there are a couple of shermans at saumur tank museum, and as you can see.. they are all different :)
I had this when I spawned as a tank commander.
My tank blew up when I spawned.
But I had no spawn protection and spawned right next to an enemy spawn ;)
Sweet,
I managed to add a Tank Commander and spawn a tank with an attack and defend test map.
Now I like to start setting up an empty landscape and start testing bot functions etc.
Can I add bots when I play in the editor to test? Or do I have to cook the map and test it within RO2 (time...
So I don't need to connect these volumes somewhere in Kismet.?
How does the editor know I spawn in that volume?
Yes.. and after I get this going.. I need to learn more about these pylons.
And AI path and objectives etc.
ok, thanx so far guys.
I managed to add a tank commander in the TE template from the SDK examples.
I think I start to understand how that works..
BUT
Now I need to find out how I can control where you spawn when you pick tank commander.
When I pick tank commander .. the tank spawns in...
I don't need to enter or exit a tank.
See it more like a tank sim... like t34 vs tiger was.
A static turret would do the job.. although it's better to also have some defending an area so they don't always show up on the same place.
I like to setup a very simple framework first without...
Hey Swag,
Maybe It helps if I try to explain what I would like to do.
I somehow would like to attempt in recreating the feeling I had when playing T34 vs Tiger.
Somehow it should be doable to setup some sort of single player campaign that could also be used as a mp tank only map.
If ff does...
Yes I know..
But I need to figure out how to set that up myself somehow.
When I open Gumrak I see how they did it.. but seeing how they did it and doing it yourself is a big difference.
And when I fiddle around with a map that is already there.. I can't really test anything without the...
Hi guys,
I have no idea where to start when it comes to programming etc.
I know more about 3d then programming.
I like to attempt to make some sort of co-op style map but don't know where to start when it comes to the basic mechanics.
I need a simple sample map like the SDK examples...
I like the controls as they are.. but would really like to see some way to rotate the turret left to right with the arrow keys.
I know it's hard to do with asdw because they are for commands.
I like the controls in T34 vs Tiger.. there you can also rotate the turret with keys, and do fine...
I'm shocked.
I expected at least some people would like to use some of the models as reference.
I would like to implement tanks in RO2, but without any guide on how this works in the SDK for RO2.. I'm lost.
I'm a good modeler.. but lack the knowledge to implement it myself in the SDK...
I bought ro2 for the tanks.
I just hope that we will get some good big maps with more tanks.
The tank only map is more of a practice map if you ask me.. and all the other combined arms maps are just roo small to do any kind of tactics.
I hope there will be a small tank community in the future...
I would also like to know some sort of confirmation on what they will release.. So I'm not making the same one.
I planned on the PanzerIII, baut if that is on the dlc list already.. might switch to Tiger 1.
I'll take a look at the t34 vs tiger editor to see if it is worth a try to convert it somehow.
But those models are not very high rez..
I think you're better off modeling it from scratch.
If you have the right reference .. that shouldn't take long.
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