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I'm getting this error when I attempt to upload a map using the steam upload tool:
System.UnauthorizedAccessException: Access to the path 'C:\Users\XXX\Documents\My Games\KillingFloor2\wsinfo_mod.txt' is denied.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at...
Passive aggressive much? I have noticed here on the forums you always have some kind of snarky tone in your posts. Yet seldom do you ever contribute in any meaningful way. You must lurk and wait for someone to post just so you get to make a disparaging comment. The window available to me...
Hello Trail. You are going to have problems with your server ports. The default port of 7777 needs 7778 as the "Peer Port" as found in KFEngine.ini. If you set server 1 to port 7777 and server 2 to 7779 you won't have any issues with tangled ports if you follow the 7777 as a base and the offset...
I have done all the stuff to try to make this work on my end.................the game was working ok on this system before the update now the game won't start or run. It takes me here.........https://support.steampowered.com/kb_article.php?ref=9764-IJVM-3291&l=english. BTW I have done a full...
It's on your side. The update does in fact download and install.
http://wiki.tripwireinteractive.com/index.php?title=Dedicated_Server_%28Killing_Floor_2%29
TY Freebase. Actually atm i would rather have you update and fix the hard boss file group so we could get a compile from the code. I was looking at this to try to get away from the hard boss since it get fragged every update.
Yes the compile doesn't like refs. to the grimm reaper ie. "local Grim_Reaper R" and others. Mostly in the HardModeBossS.
\HBCampWatch.uc(49) : Error, Unrecognized type 'Grim_Reaper'
\HBServer.uc(1579) : Error, Unrecognized type 'Grim_Reaper'
going down his road requires these and many more...
Any chance this is still working? Any problems with this against other mods/muts? What is the current state of the art in restoring doors wave to wave?
TY Freebase n Forrest and others for making this work.
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Use this:
if( Remain<=4 || Game.AIAliveCount>(KFGameReplicationInfo(WorldInfo .GRI).CurrentMaxMonsters+8) || ExtraZeds.Length==0 )
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re the part "+8". Does an increase here change the zeds...
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