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  1. [SM]TOPSGT

    KF-StrangleholdArena

    https://steamcommunity.com/sharedfiles/filedetails/?id=2911049978 Final version as posted to the Steam workshop. Please visit and show the love.
  2. [SM]TOPSGT

    Problems with the map upload tool

    I'm getting this error when I attempt to upload a map using the steam upload tool: System.UnauthorizedAccessException: Access to the path 'C:\Users\XXX\Documents\My Games\KillingFloor2\wsinfo_mod.txt' is denied. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at...
  3. [SM]TOPSGT

    Beta Release [Mutator] Server Extension Addons

    Thank you Freebase^^
  4. [SM]TOPSGT

    Beta Map Large Zedron Collider

    ,
  5. [SM]TOPSGT

    Beta Release [Mutator] Server Extension Addons

    Diagnosis confirmed.
  6. [SM]TOPSGT

    Beta Release [Mutator] Server Extension Addons

    Passive aggressive much? I have noticed here on the forums you always have some kind of snarky tone in your posts. Yet seldom do you ever contribute in any meaningful way. You must lurk and wait for someone to post just so you get to make a disparaging comment. The window available to me...
  7. [SM]TOPSGT

    Beta Release [Mutator] Server Extension Addons

    I can't get a download. Try Mega, it will download all the files together.
  8. [SM]TOPSGT

    Server How to host a Killing Floor 2 Server

    Hello Trail. You are going to have problems with your server ports. The default port of 7777 needs 7778 as the "Peer Port" as found in KFEngine.ini. If you set server 1 to port 7777 and server 2 to 7779 you won't have any issues with tangled ports if you follow the 7777 as a base and the offset...
  9. [SM]TOPSGT

    Beta Release [Mutator] Server Extension Addons

    Help.....Hello all looking for an updated to current version source for ServerExt and ServerExtMut.
  10. [SM]TOPSGT

    Update Prevents Game from Starting

    I have done all the stuff to try to make this work on my end.................the game was working ok on this system before the update now the game won't start or run. It takes me here.........https://support.steampowered.com/kb_article.php?ref=9764-IJVM-3291&l=english. BTW I have done a full...
  11. [SM]TOPSGT

    Beta Release [Mutator] Server Extension Addons

    TY for posting this and ty for mending the code. Are there any issues to know about?
  12. [SM]TOPSGT

    Beta Release [Mutator] Server Extension Addons

    Any chance of a updated source code for this? Soon we're jonesin'..............my version compiles but still has issues.
  13. [SM]TOPSGT

    Summer Sideshow 2018: Treacherous Skies!

    It's on your side. The update does in fact download and install. http://wiki.tripwireinteractive.com/index.php?title=Dedicated_Server_%28Killing_Floor_2%29
  14. [SM]TOPSGT

    Beta Release [Mutator] Project One

    TY Freebase. Actually atm i would rather have you update and fix the hard boss file group so we could get a compile from the code. I was looking at this to try to get away from the hard boss since it get fragged every update.
  15. [SM]TOPSGT

    Beta Release [GameType] Hard mode survival

    Yes the compile doesn't like refs. to the grimm reaper ie. "local Grim_Reaper R" and others. Mostly in the HardModeBossS. \HBCampWatch.uc(49) : Error, Unrecognized type 'Grim_Reaper' \HBServer.uc(1579) : Error, Unrecognized type 'Grim_Reaper' going down his road requires these and many more...
  16. [SM]TOPSGT

    Beta Release [GameType] Hard mode survival

    Any fix for the reaper error esp- for the current update?
  17. [SM]TOPSGT

    Beta Release [Mutator] Project One

    old School the file group I have of this will not compile as is...
  18. [SM]TOPSGT

    Beta Release [Mutator] Server Extension Addons

    How bad do we think this coming update is going to be?
  19. [SM]TOPSGT

    Beta Release [Mutator] Restore Doors

    Any chance this is still working? Any problems with this against other mods/muts? What is the current state of the art in restoring doors wave to wave?
  20. [SM]TOPSGT

    Beta Release [GameType] Hard mode survival

    TY Freebase n Forrest and others for making this work. ************************* Use this: if( Remain<=4 || Game.AIAliveCount>(KFGameReplicationInfo(WorldInfo .GRI).CurrentMaxMonsters+8) || ExtraZeds.Length==0 ) ********************* re the part "+8". Does an increase here change the zeds...