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I've never been a fan of spawning on SL's full stop and I can't believe the invincibility is a bug TW has only just noticed (Always assumed it was intentional).
I've always thought it'd be better if the SL spawns were limited in number i.e. a certain amount of people could spawn on a certain...
But RO2 doesn't have the Euphoria physics engine, so that may be a bit difficult.
What they could do is something similar to what the HL2 mod Resistance and Liberation did, players will go Rag-doll if injured seriously enough then 'Wake up' in the prone position. Probably one of the most...
A Banzai waypoint for SL's and comms would be kind of cool.
For example, the same symbol that appears on the side of your screen when banzaing over the waypoint.
Just wondering when the games are going to be connected, i.e. being able to play both from the same servers and all that. I assume it's going to be when RS is properly released but am hoping it may be a bit sooner.
Funnily enough I was thinking about this very thing (albeit fully physically simulated).
It'd be a good thing to have, though I doubt they'll implement it seeing as they thought the foot icon that came up when you stepped on a booby trap was too confusing. By Tripwires logic this'd probably...
Variation?
Arguably (and by your logic) there's no point in the Nagant revolver being in base RO2 because of the tt-33, but it's nice to have the choice. It's not the most urgent of things, but would be nice to have.
And we all want to re-enact this scene...
Speaking of sidearms:
http://thepacific.wikia.com/wiki/M1917_Revolver
M1917 Revolver would be good as an unlock when you've ranked up a bit or something.
I wouldn't mind seeing cave systems (When I first played Iwo Jima I thought you may be able to blow the tunnels open with Satchels) but from a realism perspective, you'd basically go deaf firing almost any kind of weapon in confined spaces like that (though if there was some kind of tinitus like...
I realize it never actually happened, but a 'what if' scenario based around operation Sea-lion:
http://en.wikipedia.org/wiki/Operation_Sea_Lion
Would make for a cool campaign, initial fighting by conventional forces (British trying to repel invading Germans) then SOE Guerilla warfare stuff for...
Seeing as we now have four factions (Germany, Russia, America, Japan) would it be possible to have either:
mixed teams (16 American/16 Russian V 16 German/16 Japanese)
Or have maps with four different sides fighting (16 American V 16 Russian V 16 German V 16 Japanese)
Four teams fighting...
Thanks for dangling this infront of us Tripwire, the only people that'll get these are people sitting infront of their computers for hours pressing the refresh button on these sites, which even for a chance to play the Beta, i'm not doing.
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