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like i have said since the closed beta ..
the supression mechanics need a complete overhaul .. with alot more aggressive supression effects that cant be modified thru ini-settings. .
a 64 player server requires dual 12 core xeons, and at least 64gb ram, 1Tb backbone connection .. and reprogram the server to take advantage of nvidia tesla
im back to this game again , after getting pissed off att bf3 for the 2342 time .. becuse i keep getting hit after im behind cover. even on low ping servers
omg i missed that the double iron sights are fixed like a week ago , and i wasted all that time playing bf3 ;)
UPDATE ISNT OUT YET? maybe he was trolling ;)
i have to add that weapons sucked @ss in ro1 .. it was just a big ugly square in the middle of the screen when aiming(that wobbled around like crazy so u couldnt do ****) , but is great in ro2 except for the double iron sight(that are patched out soon)
real smoke instead of those stupid image planes.
lower ping.
deployment of mg on any object.
rolling sideways by doubleclicking on q or e
free look like arma 2.
hardware accelerated sound for ppl with soundcards.
real smoke.
more disabling supression effect from arty and mg... more dizzyness...
i can get 30 ping on 64 player servers in bf 3 .. so there is room for improvement in this game ..
Sniper-rifles are swaying like im drunk in bf 3
you can not deploy bipodded weapons on objecs in bf3, or to some degree, but is extremely bugged.
you need 7!! shots to kill someone with a...
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